Class Hours: 9:40 – 2:05
- Welcome to Week 17!
- The rough overview for today’s class:
- AM – Presentations / Constructive Criticism Session
- Mid morning – Rigging Disconnected Character and preparing for Animation
- PM – Head to Head Animation Tests
9:40 Attendance and Article
9:45 Presentations of Work
This morning we are going to turn off our screens and present the three CAWD Homework projects you completed while learning remotely. We have about 3 minutes per student so we will have to be expeditious.
This week Cyrus will be modeling appropriate constructive criticism.
Constructive criticism is the process of offering valid and well-reasoned opinions about the work of others, usually involving both positive and negative comments, in a friendly manner rather than an adversarial one.
We are going to separate the design from the designer. You can hate with a burning passion a colleague at work, but a professional designer can still give valid, relevant input.
Monitors off – let’s begin.
10:25 Mask Break (10 Minutes)
- We are going to take a 10 minute break (seat to seat) outside to take our masks off and get some fresh air.
- Plan on having a jacket, shoes to walk on grass, and potentially even an umbrella. You could even leave the umbrella on the floor at your station for the year if interested.
- Viewport Rendering – when you really need to see and work on the animation and don’t really need rendering with lights and shading.
After we work with viewport rendering, our mid-morning window of time will be dedicated to:
- Creating the rig (Armature) for your Disconnected Character
- Parenting with automatic weights / weight painting as needed
- Preparing for the afternoon head to head animation tests
- Starting the animation tests
By 11:45 you need to make sure your character is 100% ready to animate!
If you have any remaining time start your animation test!
11:45 Lunch (30 Minutes)
12:15 Wipe Down / Clean Stations
12:20 Disconnected Animation Tests
We have followed professional workflow for our Disconnected Character Animation in CAWD:
We now have:
- Disconnected Character Designed as Concept Art (pre-production)
- Disconnected Character modeled and rigged in Blender (production)
- Environment Concept art (pre-production)
- Environment Created (production)
- Storyboard for DCA (pre-production)
We have yet to:
- Run some animation tests (this afternoon)
- Create the Animatic for our animation (this week’s CAWD remote learning project)
- Start creating the animation (Week 18 and beyond)
This afternoon we are going to be working on animation tests – these are practice projects to see if rigging works, and become accustomed to animating with your character and rig. We will have you take your Disconnected Character and animate through a prompt.
Today is your job to:
- Take the prompt given and animate your character accordingly.
- Render as good as you can, but make sure you have your file uploaded by 12:55. If this means Eevee render, or low sample cycle render – make it work.
- Attempt to do a better job than who you are matched up against with the same prompt.
- We are presenting in a head to head format at 12:55 from your “week_17” folder in a file called “animationTest.mp4”.
Matchups and Prompts
- Renee Bamford vs. Autumn Hirsch – Lifting a heavy object
- Renzo Hall vs. Carter Marshall – Opening the “world’s best gift” and reacting
- Jack Mahar vs. Owen Stark – Character painting
- Daniel Marcou vs. Siddhartha Dahal – Scared character peering around a corner
- Cyrus Petra vs. Casey Lawrence – Character being hit by something simple (ball, brick, book)