March 15th – 19th
Class hours: 9:40 – 2:05
Mr. Bohmann | email@example.com
9:40 Attendance & Notes
- Remote Link for today (if you are not here, but you should be here)
- Make your Week 25 Folder
- March 19th there is no school (Friday), Cohort B will meet Wed, Thurs that week. Cohort A – articles on Wed/Thurs
- Animation submissions for the contest were due on Monday at Midnight. – see last week’s dayplan for the Google Form for submitting your PSA for grading to me for grading. You’ll need to publish to YouTube. We’ll watch all animations on Day 2 this week.
- Wednesday Stock Market homework from last week is still missing for many of you! Do this today at lunch!
- Connect your tablets today, we’ll use them.
9:45 2D Animation
What is 2D animation?
Well, you probably know and definitely have seen 2D animation. A more formal definition is that 2D animation is the art of creating movement in a two-dimensional space. This includes characters, creatures, FX and backgrounds. The illusion of movement happens when individual drawings are sequenced together – like we did with the flipbook and zoetrope, etc.. A classic cartoon that really illustrates 2D and the 12 principles of animation.
Over the next couple of days we’re going to explore the 2D interface, get familiar with the grease pencil in both 3D and 2D workspaces, do some inking and some general doodling while at the same time exploring the principles of animation.
Some key things to keep in mind with the grease pencil are in the editing tab – points, edit lines and strokes. This is a really powerful tool. Like Photoshop, layers is an important part of using the grease pencil and the 2D workspace.
- Two dimensional drawing in a three dimensional workspace practice
- Helper tools – drawing plane, layers, materials
- Sculpting the grease pencil
- drawing in edit mode
- types of erasers
- Scissors and editing strokes
- vertex painting vs. material painting
The main element used in editing Grease Pencil objects are points. Points represent a single point in 3D space.
Each point stores all the properties that define the final appearance of the strokes as its location, thickness, alpha, weight and UV rotation for textures.
Points are always connected by a straight line, which you see when you are editing in Edit Mode or when you look at a stroke in wireframe view. They are invisible on the rendered image and are used to construct the final stroke.
The stroke is the rendered image of the points and edit lines
Other terms and functions we’ll explore:
layers, onion skinning, modifiers, visual effects, materials and animation
10:25 Mask Break
12:00 2D Continued…
The Blender Grease Pencil workspace works around the concept of Layers and Materials. To illustrate, let’s work in orthographic view (#1 on the keypad) and bring in a reference drawing. Here is a link to a sample modern house that you can download and practice with.
The goal is to create multiple materials and layers and do an architectural sketch much like we’d share with a client (if we were architects or designers).
You are welcome to paint in both vertex and materials and should explore both concepts
1:05 Mask Break
1:15 Animating in 2D
Now that we’ve explored the 2D space. Let’s up the ante and create small animation based on this carnival scene. We will need several layers and different strokes and fills. We’ll also use Onion Skinning and a time modifier to create a short animation to the roller coaster. We’ll loop the animation by adding a Grease Pencil Modifier.
What else can you add to your scene. Some depth may help. A little helper to position the canvas grid is the addition of a cube that we can stick the 3D cursor and canvas grid to (cursor to selected)
Let’s shoot for a 10 second animation – 24fps. Save the blender file and a render as 2DCarnival in your Week 25 Folder.