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Week Twenty-one, Day 1

Week Twenty-one, Day 1

February 8th – 12th

Class hours: 9:40 – 2:05
Mr. Bohmann | wbohmann@ewsd.org

9:40 Attendance & Notes

  • Remote Link for today (if you are not here) – Google Meets
  • Week 21 Folders –
  • Vermont Workds for Women Conference
  • registration is now open for the live components of this year’s virtual College & Career Pathways and Vermont Applies: 12th Grade Spring Admissions Event.

9:45 Flipbook and Control Panel Showcase

stage

10:10 Basics of Animation

Emile Reynaud, the first animator (French) created a projector for moving images. The year is roughly 1889, about ten years after the invention of electricity and electric light. Animation or the illusion of movement is creative form that goes back nearly 150 years.

Early animation devices were more optical illusions than anything else. Interesting names like zoetrope, fantascope and thaumatrope to name a few. Most of the devices worked by moving an image around in a circle at moderate speeds with light.

There are a lot of animation devices we can make ourselves with some simple supplies. Before the computer, animators used all kinds of techniques to bring images alive.

thaumatrope

Popular during the nineteenth century (that’s the 1800’s folks) the thaumatrope was an early optical illusion/animation that allowed two images to appear to be as one. Thuama means magic in greek while trope means turn. Let’s make a quick magic turning toy of our own.

You’ll need:

  • Straw or pencil
  • 1 notecard folded in half of
  • stapler or tape
  • an idea

10:25 Mask Break

10:35 Academics

einstein cartoon

11:25 Lunch

pizza

12:00 Basics of Animation – continued….

Persistence of vision, or the way our eyes and brains process images is an important part of animation and filmmaking. Each image we see stays reflected on the retina of our eyes for a microsecond after the image dissappears. Our brains are very good at filling in the gaps or the “inb-tweens”.

The eye starts stops perceiving movement of frames at around 12 frames per second.

12:30 Building Digital Thaumatrope in Blender

  • interpolation
  • keyframing
  • texture painting
  • lighting with HDRIs.

1:05 Mask Break

1:15 Zoetrope

Another early animation device that relied on spinning mechanics and a spotlight with a small viewfinder went by the name Zoetrope.

We can make our own Zoetrope versions in blender that don’t depend on the mechanics and technology from the 1800s. Today we’ll make a version of the classic Zoetrope. In the process we’ll revisit:

  • UV unwrapping
  • Image texturing
  • keyframing

Week 21 Folder should contain: Include a render of your Thaumatrope and Zoetrope along with the blender files.

2:05 Dismissal

Cawd Instructors:

Matt Cronin

Will Bohmann

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A little about Cawd:

Serving high school students interested in Computer Animation, Game Design, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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