Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance
- Hey, Welcome to Week 13 Thirteen!
- Group Challenge #5….
- Three point two weeks until your next vacation (17 days) – you all are doing well, caught up and attendance has been really good this year
- CCV Lunch Order – go get it
- FYI – We are entering visitor season – all students in here will work with visitors! Wednesday we’ll have four from PreTech.
- Lion – mark your calendar – December 9th Graphic Literacy Test – Room e109. 10:05am
10:10 Monday Mail

10:12 Challenge Project #5 Website

10:50 Morning Break (10 minutes)

11:00 Blender – Essentials of Hard Surface Modeling


| Concept | Explanation |
|---|---|
| Hard Surface vs. Organic | Hard surface modeling deals with rigid, man-made objects (cars, robots, armor). Organic modeling deals with flexible, natural forms (characters, creatures). |
| Non-Destructive Workflow | Using Modifiers to make changes to the mesh. The original mesh remains simple, and changes can be reversed or adjusted at any time. (Crucial for iteration!) |
| Boolean Operations | Using one mesh (the “Cutter”) to cut, add to, or intersect another mesh (the “Target”). |
| Beveling | Adding a chamfer or radius to a sharp edge. This is essential for catching light and making a model look real. The real world has bevels! |
| N-gons & Quads | The goal is typically to maintain quads (4-sided faces) for predictable subdivision, but N-gons (5+ sided faces) are often acceptable on flat, hard surfaces, especially when using the Boolean workflow. If the asset is going to be static in a game engine, an n-gon is not the end of the world. |
Hard Surface Modeling Assignment
11:55 Lunch
12:25 Unity IRC Coursework

Let’s forge ahead – we are getting close to finishing this course. When you finish the course, I can give you a practice exam (well, we’ll schedule a time for the practice exam and the course exam)
Remember, we are testing this Gmetrix site to learn how the Unity coursework is delievered and we are learning about Unity to sit for the exam – where you may earn the Industry Recognized Credential (IRC) as a certified user in Unity.
1:10 Afternoon Break

1:25 Speed Design

1:45 Independent Production & Guided Support
- Flexbox Gallery – get up on your webserver and create a link from your directory
- Style and Navigation to on your directory page – December 1st
- Parallax “How To” Web Project – Due Wednesday, December 3rd
- Famous Photographer Project – Due Wednesday, December 10th
- Decorative Silhouette in Photoshop – Due Wednesday, December 11th
I am here to assist you during this worksession – if you are stuck, want to go over a concept, have questions about web/flexbox, whatever – etc….. please ask
2:10 Dailies

2:15 Independent Reading

2:40 Dismissal

