Class Hours: 9:40 – 2:05
Quizzes on Friday morning. 15% of your grade are the quizzes, typically 9 new, 1 review, and 1 extra credit question from our articles.
This years Sat / Act prep work comes from “100 Most Common SAT Words” by Quizlet. As we are using their list to pull from you are able to use their free study tools. Make a free account so you add the new words to your Study Bank. As the weeks go by and you are studying from this ever growing word bank, you will find that your vocabulary (speaking and retention) has improved.
The weekly latin root comes from “42 Most Common Latin Roots”.
Sat / Act prep
- Adversity – misfortune. “The student faced adversity in the ski race when her binding broke.”
- Aesthetic – pertaining to beauty. “The low polygon aesthetic has become popular in video game design.”
- Amicable – agreeable. “The students were amicable when deciding who got to play in the next game of Smash Brothers at lunch.”
Latin Root of the week
- Aqu – water. “Over vacation I hope to go to the aquarium to see the fish.”
- There are 3 main sub-object types in Blender:
- The Extrude tool will create new geometry in a certain direction – the overall shape will change to reflect the tool.
- The Inset tool will create new geometry on an existing object – the overall shape will not change, but more geometry will become available on the existing objects shape.
- The Solidify modifier will take a flat object and give it depth. For example if you have a single plane which is 2 dimensional, apply the Solidify modifier, you will then have a 3 dimensional object.
- The Subdivision Surface modifier will do two distinct processes:
- Add geometry to your model.
- Smooth the model. The smoothing effect is similar to erosion, rounding hard-edges and corners.
- The Subdivide Tool is different than the Subdivision Surface Modifier! The Subdivide Tool will:
- Add geometry to your model.
- NOT smooth the model. The model will have the same visual look after Subdivision, but more faces will become available.
- There are 4 different types of Viewport shading types:
- Wireframe – line art.
- Solid – shaded, all gray.
- Look Dev – material previews without accurate lighting
- Rendered – the “best” view, with lighting and materials. The slowest, but most accurate.
- HDRI (high-dynamic-range imaging) images are used to light a 3D scene through an image. The lighting being calculated in the scene comes directly from the image. This allows designers to light 3D scenes accurately, and match the lighting and shadows of the background image.
- The Bridge tool will connect two pieces of geometry which have a gap between them. We use this tool to both create, and fill holes. We used this for windows.
- Using constrained transforms allows designers to limit the direction of a move/rotate/scale. Matching the color compass at the top right of the view screen, the colors are:
- X = Red
- Y = Green
- Z = Blue
- Viewport Hotkey Controls:
- 1 – Front
- 3 – Right
- 5 – Perspective / Orthographic toggle
- 7 – Top
- 9 – Reverse
- Rendering is the process of generating an image from a 3D model. It is the static, 2D way that we present our 3D work.
- Speed Designs are short form creative projects against a clock. Speed Designs will provide practice for students to:
- Independently determine best tools for job. Not only software, but which tool in the software.
- Work against deadlines. This is the reality of our industry.
- Become as efficient and skilled as you can be! The best way to learn how to ski down a mountain, is to ski down the mountain over and over and over. Not just talk about it, not just watch a video on it, but do it repeatedly. For example this is NOT the first time #27 in black picked up a lacrosse stick.