Class Hours: 9:40 – 2:05
Quizzes on Friday morning. 15% of your grade are the quizzes, typically 9 new, 1 review, and 1 extra credit question from our articles.
This years Sat / Act prep work comes from “100 Most Common SAT Words” by Quizlet. As we are using their list to pull from you are able to use their free study tools. Make a free account so you add the new words to your Study Bank. As the weeks go by and you are studying from this ever growing word bank, you will find that your vocabulary (speaking and retention) has improved.
The weekly latin root comes from “42 Most Common Latin Roots”.
Sat / Act prep
- Anachronistic – out-of-date. “The Knight’s halloween costume, combined with a raygun, was anachronistic choice of style.”
- Anecdote – short account of event. “The drivers ed teacher gave a short anecdote of a time when she almost got into an accident due to texting. This short story was part of a lesson to the students.”
- Anonymous – nameless. “The college received an anonymous gift; the gift-giver didn’t want any recognition.”
Latin Root of the week
- Aud – sound. “The audiologist deals with humans perception of sound.”
Digital Asset Management
- FTP stands for File Transfer Protocol. This is the way we can connect to our web server to upload assets to the live web.
- Site Maintenance is the hour we have to start the week in Cawd to wrap up our previous week. It is time to check the deliverables of the client (Mr. Cronin in most cases), upload the assets, and ensure the work is ready to grade. In addition we will meet individually during Site Maintenance to go over Transferable and Employability skills.
- Transferable and Employability skills are the soft skills that businesses are looking for in 21st century employees. Some of the these skills include:
- Ability to follow directions consistently without being hand held, or re-cued back to work
- Following the expectations and norms of the industry
- There are a number of different material types we can use in Blender:
- Principled Shader – the new default shader for Blender, with extensive options. It is the one size fits all material. It has a lot of power, but sometimes so many options it gets confusing.
- Diffuse – solid color.
- Glossy – solid color that has reflectivity / shine.
- Glass – Physical glass material with specific glass options including IOR (Index of Refraction) for specific real world materials.
- Emissive – light emitting material.
- All material types can support both color and also images and other maps. This allows us to use image based textures downloaded, created,etc.
- Mix Shaders will allow us to “mix”, or combine two different materials. Often a surface is a combination of both Diffuse and Glossy as an example. Mix Shaders have a slider to adjust how much of each material is used in the final result, from 100% – 0%, to 0% – 100%, and anywhere in between.
- UV mapping is the 3D modelling process of projecting a 2D image to a 3D model’s surface for texture mapping. We will adjust our UV coordinates for different faces to get the texture to appear correct on the model.
- File->Append will allow us to combine multiple Blender projects together into a single file.
- Open the file where you want all the assets to end up.
- Choose File->Append and select the parts of the object you wish to import.
- Hit “Append from Library”.
- Joining objects will take separate 3D models in the same file and combine them together to a singular object. The hotkey is ctrl+J.
- Seperating objects is done by hitting “P”. The 3 ways we are going to use to seperate in Blender are:
- By Loose Parts (objects that aren’t touching)
- By Selection (what is selected vs. non selected)
- By Material
- Duplication can be done in 2 different ways in Blender:
- Shift + d – Duplication and made unique. Each object is its own, independent object.
- Alt + d – Duplication as a linked object. Change the root object, the rest of the duplicates will update.
- Xray mode in Blender allows us to select both the front and back of a 3d model. The hotkey is shift+z to get in and out of the mode.
- Clipping (with a camera or perspective) will adjust how much of a scene is shown in relation to the camera.
- Far Clipping adjusts the distance the camera will render out too. By default Blender only renders items within a certain distance as default.
- Near Clipping adjusts the where the camera starts rendering.
- Cloth Simulations require two different types of objects:
- The Array modifier will allow you to create multiple copies of the same object both linear and radially.
- Dailies are when when artists working on a project meet-up to share their work in its current state. The purpose is to make sure they’re moving in the right direction. In Cawd these are short end of day presentations where we all get to see what everyone else is creating, get more comfortable with the idea of their work being made public, and working with deadlines.