Class Hours: 9:40 – 2:05
Mr. Cronin
Notes
- Today is a White day – no CTE academics. Callbacks:
- Kenny @ 1:25 with Ms. McCadden in M112
- Jasper @ 12:45 with Mrs. Dulleba
- Kaden @ 12:45 with Mrs. Willson
- Certain EHS students will leave for lunch today at 11:55.
- BFA early release:
- DeCell – have your car?
- Noble – getting picked up?
- Murray – 11:25 lunch…
- What do we have for the food drive? Currently at 58!
- Late break today due to visitors.
- Students working with visitors today from 10-10:45:
- Adams
- Bevins
- Blow
- Bright
- DeCell
- Fashing
- Mathiowetz
- Sample
- Watson
- Spafford
- O’neal – boosted to first alternate if someone shows up randomly / sickness. Always assume you may get a visitor, be prepared.
- Visitor Info Form
9:40 Attendance
9:45 Prepping for Visitors
You will notice extra chairs at your stations, these are for the visitors.
First we start with the Visitor form. Make sure your guest fills it out.
Remember to show off your best 3 projects as a start:
- Open output / let them wear headphones if need be / let them play your level
- Open the Blender file, Unreal file, Photoshop file, Illustrator file, so you can explain it.
After you show off your work, then move onto teaching them how to:
- Animate? Use Andy?
- Make something in Blender and bring it to Unreal?
- Cut together a short movie in Premiere?
- Draw?
- VR if Eli / Asa?
- … anything CAWD related is acceptable.
When you are teaching them how to do something make sure that you slide over to the side so they can use their computer.
Remember – none of this.
I am taking them away at 10:45 – welcome our visitors and fill the time. For the end of the presentation once you have done the above activities you can pivot to working on current CAWD work, just don’t ignore them, keep the conversation going. Avoid the awkward silence!
If you don’t have a visitor:
In the public drive there is a file called “wednesdayTexurePaintPractice.blend”. Open this file, and texture paint.
By 10:45 create a render called “(lastName).jpg” at 1080p and upload to the “wednesdayPassFail” folder. We are presenting right after break. To get credit you must:
- Make a good effort at the texture painting.
- Render at the correct size, filename, and format.
- Have asset uploaded before I copy the folder by 10:50.
10:50 Morning Outside Break (10 minutes)
- 10 Minutes outside / just out our door.
- Throw the Frisbee, toss the football, kick the kickball, or just get some Vitamin D and not be at a desk.
11:00 Wednesday Pass / Fail Presentations
Let’s see what our classmates did while others had visitors.
11:05 Prepping Fish and Corals for “Shopping” tomorrow
In the Public drive you will find a folder called “fishStore“. Inside you will create a folder of your last name to store your assets. Inside of this folder you will:
- Create 4 folders called:
- fish
- coral1
- coral2
- coral3
- In each specific folder (for each asset) you will place:
- Blender file for that single asset (remove the other assets – just that single fish or coral)
- Texture painted texture map for that asset
- Render of that asset (so designers shopping can see the assets – just that single fish or coral)
This must be done by lunch – when you are complete raise your hand and I will test on the big board and check you off.
Once complete move onto production time.
12:15 Lunch (30 Minutes)
- No food in the room / eat in the Cafe.
- You are welcome to return to the room when you have finished eating and work / hang out.
12:45 Attendance and Article
12:50 Guided Practice
1:10 Afternoon Outside Break (10 minutes)
- 10 Minutes outside / just out our door.
- Throw the Frisbee, toss the football, kick the kickball, or just get some Vitamin D and not be at a desk.
1:20 Afternoon Production
- Week 15 Agency
- “(lastName)Agency_1.jpg” through “(lastName)Agency_3.jpg”
- … or …
- “(lastName)Agency.mp4
- “(lastName)Agency_1.jpg” through “(lastName)Agency_3.jpg”
- Design Homework 15 – 2 Point Perspective Exterior
- “(lastName)DH15.jpg”