Class hours: 9:40 – 2:05
Mr. Bohmann
wbohmann@ewsd.org
Today’s Notes
- Today is an EHS B Day
- Welcome to Week 29
- Skills USA begins in 10 days – that’s next week folks. Lot’s of prep to do this week. Next week will be focused on primarily Skills work to get ready for Thursday.
- Skills permissions slips, if you did not hand yours in, you may be at risk of being able to compete, seriously.
9:40 Attendance
9:45 Monday Mail – let’s see what everyone is saying….
9:50 Unity – Taking a closer look at Colliders & Triggers
math.Ceil takes decimals and rounds them to the nearest integer. This would be good for us to use on the distance traveled. Let’s do that first on our player script.
In Unity, a Collider is an invisible shape that can detect contact or intersection between itself and other objects. By applying a BoxCollider2D component to obstacles in the game, it’s possible to detect intersections between the character and the obstacles. If the player hits an obstacle, the game over screen will be displayed.
Kill Box or Death Box is the area that will be below our player if they fall. We’ll create one of those together. It will be pretty easy because our player does not really move, so we just have to create a sprite with a BoxCollider2D below our player and remember to use the tag “obstacle”.
When the player loses the game and the game over screen is displayed, they should be able to click the retry Button. When the player presses the Button, the current scene will be reloaded using the SceneManager.LoadScene()
method.
To make this work, we’ll need to add the using UnityEngine.SceneManagement; library to the UI controller script. Then on our public voide GameRestart() method we’ll add the name of our scene. Like this:
public void GameRestart()
{
SceneManager.LoadScene("insert name of your scene");
}
10:35 Mask Break
10:45 English with Ms. Yopp
11:35 Lip Sync Project
This week and next we’ll tackle our final 2D animation project as next week we’ll be entirely into the Skills USA projects. Our lip sync battles will take place the week before break.
After the break we’ll move into our Game Development Unit, so, let’s go out with a battle!
This entire project will be completed in Blender using the video editor tools.
We are going to create some original characters and then set them in an appropriate setting to perform a 20 second Lip Sync. I’ve linked a sample above.
For this project, you are going to need several assets.
- A piece of music in .mp3 form (don’t worry about copyright – we are going all out) (By
Tuesday know & have your music!) - A character inked out in 2D workspace
- A reference image for common vowel sounds (google mouth shapes) Results
To minimize problems, I am going to advise you to incorporate 1 Grease Pencil object (blank).
After you add your blank stroke, move it to it’s own collection. In this collection you will create the mouthshapes.
then create:
- background layers for your scene
- layers for your character
By the end of the day today you should have:
- Your music selected and downloaded as an .mp3 , reliable tool
- Begin building your scene (you can also model in 3D and render as image to get the right perspective, shadows and staging)
- Create your character (or have a good idea of your character)
- Tackle the Mouthshapes
On Tuesday, we’ll add the audio to Blender, edit and begin synching the audio with
the mouth shapes.
Headphones will make everyone happier!
12:15 Lunch
12:45 Focus on Literacy
1:05 Mask Break
1:15 Production Time & Guided Support
What Do People Do All Day Project – Due Wednesday for viewing
Skills USA – assignments due by end of day in your Skills _USA team folders – 2:05
Starting you Lip Sync Project