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Monday, February 7th

Monday, February 7th

Class hours: 9:40 – 2:05
Mr. Bohmann
wbohmann@ewsd.org

Week Twenty Three (23)

Today’s Notes

  • Today is an EHS B Day
  • Week 23 – update your Google Drive folders
  • Guest Speaker tomorrow
  • CVU Visitors tomorrow and Wednesday
  • Champlain College launches first Varsity sport
  • #802PhonesDownHeadsUp Contest Page

9:40 Attendance & PSA Schedule Review

Our PSA Workplan – review

Week 22 – Jan. 31st – Feb 4th – complete
Brainstorm List of Assets
Pro-Production Paper Design
Asset Modeling
Story ideas
Week 23 – Feb 7th – 11th
Storyboarding
Selection of Assets
Scene and set design
Camera Rigging
Audio Exploration
Week 24 – Feb 14th – 18th
Character Rigging
Sound Design
Animatics
First looks Showcase
Week 25 – March 2nd – 4th
Final Editing
Second Looks
Week 25 – March 6th – 10th – Publishing

9:45 Monday Mail

9:50 Modeling our 3D Character (Part 2- extruding the face)

Using the geometry last week we’ll begin to pull out our vertices and shape Corey’s face. If you did a good job with your geometry last week, this should be smooth.

CNTRL + ALT + Q = Quad view

Our goal is to make the mask as smooth as possible. This mask could be saved (using Save As) and you could use this mask over and over for other characters!

10:35 Mask Break

10:45 English with Ms. Yopp

11:35 Building the Storyboard

I want you to come up with the story PSA (and then the storyboard) of your PSA animation. There are many distracted driving PSAs on the web you can use for inspiration.
Most stories work because they have a basic story arc (which is like a recipe for the events and how they unfold)

  1. Exposition/Stasis (this is the beginning of the story): This is where you lay the
    groundwork for the story. Could be establishing shot, driving in a car, an introduction to
    the character and what they are doing
  2. Rising Action: Hidden danger around the corner, kids playing
  3. Climax: when the viewer is most engaged, they are watching intently, maybe they
    know or don’t know what is going to happen
  4. Falling Action: Correction is made, fallout from climax
  5. Resolution: Character moves on, information is passed, warning is displayed, full
    circle

Each cell of your storyboard should have visuals of what the camera is telling the viewer: Shot type, audio, descriptive information about what is happening in that cell. Don’t worry about the order of your cells, you can always cut them up and rearrange, add and replace storyboard cells.

Storyboards need to be signed off by me before beginning the blocking / modeling / work on the animation PSA.

Storyboards due Thursday, February 10th.

12:15 Lunch

12:45 Focus on Literacy

book covers

1:10 Mask Break

1:20 Production Time & Guided Support

  • #802PhonesDownHeadsUp Asset Package – now Due (Monday, February 7th)
  • PSA Storyboards – Thursday, February 10th
  • Graffiti Texture Painting – Past Due (Friday, February 4th)
  • Control Panel.mp4 – Past Due (Wednesday, February 2nd)

2:05 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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