Class Hours: 9:40 – 2:05
Mr. Cronin
Notes
- Happy Thursday!
- Game Day update from Jerry and Joshua? (nope / busy / Friday morning!)
- JOSH!
- Fire Drill at 9:45!
- Adjusted early break for visitors from WHS. Students working with visitors:
- 10:35-11:05
- Xavier
- Jered (maybe / maybe not)
- Brodey (maybe / maybe not)
- WHS has lots of … confusion with sighing up visitors, we have to roll with what happens.
- 10:35-11:05
9:40 Attendance and Article
9:45 Week 23 SkillsUSA Work
Each Thursday morning SkillsUSA Design Competition prep work will come out.
By Friday at lunch – create a folder with your two names on the public inside of the weeks “skillsUSA” folder. For example if Matt Smith and Beth Chamberland were working together the folder would be:
- “smithChamberland”
Create your folder in the discipline you are working on (game vs. web vs. animation).
Upload all work product to this folder by Friday at lunch. Your work product is assessed and factored into your T&E grade for that week.
- Bevins / Lamotte
- O’neal / Spofford
- Ariel / Noble
- Murray / Rice
- Bergeron / Brennan
Each team as 1 or 2 vegetable characters modeled and rigged.
This week we are going to practice 4 of the 12 principles of animation in a before / after structure. You will use the vegetable character.
Each designer will be in charge of 2 animations showing 2 of the 12 Principles of Animation. The two principles we will be focusing on this week are:
Start by watching each of the resources above.
Each animator will create the a final MP4 with the following 4 animations:
- Character laughing at a joke “normal”.
- Character laughing at a joke with exaggeration being emphasized.
- Character jumping off a cliff “normal”.
- Character jumping off a cliff with anticipation being emphasized.
In Premiere at the bottom of each animation put text over the animation (as a label at the bottom) so that we can see the “Default” vs. “Exaggeration emphasis” or “Anticipation emphasis“. This will allow us to see your default animation, and then your second attempt at making it more professional by incorporating the principle of animation.
Render with viewport animations if need be – we care about the animation as a focus.
In the end you will have:
- Default joke animation “normal” – with title in Premiere (default)
- Joke animation with exaggeration being emphasized – with title in Premiere (Exaggeration emphasis)
- Default jumping off cliff animation – with title in Premiere (default)
- Jumping off cliff animation with anticipation being emphasized – with title in Premiere (Anticipation emphasis)
- … in a single MP4 called “(lastName).mp4”, inside your team folder inside of the “animation” folder.
Joke possibilities:
- Have character sitting at a bar and hearing a joke. When the “normal” animation happens, he laughs a bit, head shakes, but when the exaggeration animations happens he slaps his hand on the bar, he pulls his head back, and he falls off the stool.
Jumping off the cliff possibilities:
- In the normal animation when the character jumps off the cliff he just 1,2,3 goes to the cliff and jumps off, with no sense of trepidation or fear. When the anticipation animation happens, have the character peer over the edge of the cliff, shake her head, make it feel like he doesn’t want to jump of the cliff. Sell the animation up using anticipation as something the character doesn’t want to do.
- Bright / Pine
- Granger / Aiden
- Xavier / Zimmerman
- Asa / Eli
- Finn / Jered
- Brodey / Schuyler
- Josh / Ben
- Lance / Mimi
- Blow / Palagonia
We have 6 weeks of prep work before the Vermont State Game Design competition.
By April 1 we need to have a “Prototype / Sample” of our video game.
Right now we need to think about what we are going to need to create our MVP, or minimum viable product to present to the judges.
Our MVP is going to be what at a minimum do we have to have to present to the judges. Not with all the bells and whistles, not complete, not perfect – but the minimum we have to have to be able to pitch to the judges.
I am going to share with you a document called CAWD Game Design Document. We are going to fill this out with where we want to be on April 1st, and then what we need to do to get there. Remember that we are all working on different concepts, so teams will be looking up tutorials on how to do what they want to do. What Granger/Aiden’s team does will be different than Chris/Blow’s team, which will be different than Asa/Eli’s team, etc. This is expected, and the ability to problem solve your own issues is going to be important if you choose to go onto college – regardless of your major or career after college.
Let’s take a look at the Game Design Document document which you will fill out together. I will show you a mockup that I created for a fictious game. The Game Design Document will contain the MVP as our north star, and then what we are going to do to get there.
Each week you have defined what you need to complete. I am going to compare what you have written in your MVP schedule to what you turn in week by week. The Game Design Document should be a living document, so I am going to to allow you to adjust and evolve the document as you go – but keep in mind I am looking to see work product each and every week. If you keep delaying a feature week after week, you will have the twofold problem of “What did you do this week” combined with not meeting the goal of the MVP.
Once the GDD for your team is filled out, I want you to start working on fulfilling the work product for your team for this week.
Create a team folder inside “game” in our “skillsWeek23” folder, and place your assets / work product there as screen shots, renders, animations, OBS recordings, etc. Demonstrate what YOU said you were going to do – even if you aren’t finished yet and are still working on figuring it out. It is all part of the process.
- Emma / Garrett
- Sparky / Logan
- St. Pierre / Peters
- Batres / Mathieson
See Mr. Bohmann’s CAWD2 Dayplan.
All work inside the “web” folder inside the “skillsWeek23” folder.
10:15 Morning Break (10 minutes)
- 10 Minute break – you have to exit the room.
- When the door near the TV is open, you are welcome to come back in.
10:25 Week 23 SkillsUSA Work
11:10 English
You have until Friday at 12:15 to get your respective work product turned in!
12:15 Lunch (30 Minutes)
- No food in the room / eat in the Cafe.
- You are welcome to return to the room when you have finished eating and work / hang out.
12:45 Attendance and Article
12:50 A Gentleman in Moscow
- Follow along as I read; lose yourself in a story for a bit.
- One of the strengths of this book are “beautifully rendered scenes“. You will be creating art based off of the text. Listen attentively.
1:10 Afternoon Break (10 minutes)
- 10 Minute break – you have to exit the room.
- When the door near the TV is open, you are welcome to come back in.
1:20 Afternoon Production
- CAWD Project: Your Life at 30
- Inside a folder called “lifeAt30“
- Design Homework 23: Shading Bottles and Jugs
- “(lastName)DH23.jpg”
- Week 23 Agency
- “(lastName)Agency_1.jpg”
- “(lastName)Agency_2.jpg”
- “(lastName)Agency_3.jpg”