Class hours: 9:40 – 2:05
Week Thirty Two
- Today is an EHS A Day
- Hireability – today
- Eric 10
- Tom 10:30
- Web Designer Apprentice Exam – Quick Practice Round
- 4th Quarter Progress (mid term) is today. Grades are updated
- Sometime today, but does not have to be now (It will take awhile) create a new project using the URP 3D Sample Scene Template. You can call your project URP practice
- Installing WebGL – let’s open the Unity Hub
9:45 – 10am – Web Designer Apprentice Practice – Link
Your goal is 85% accuracy!
10:00 Game Publishing with WebGL
Let’s go through the steps to get your game Roller Ball game published to the web. We’ll be publishing to Simmer.io. You will want to make an account there.
- Go to Project Settings and Change Publishing Settings to Disabled Compression Format (found under player)
- Go to Edit, Build Settings
- Change to the WebGL Platform
- Add Open Scenes to capture the scene you want to turn into a game
- Choose Build
- Create A Folder called WebGLBuild, select it and choose Build.
- It will take 5 minutes or so.
- Go to Simmer.io and create an account. Upload your WebGLBuild folder.
- Boom – Done!
- Fill in the meta details, add a screen shot, etc…
- Upload your finished and published game to this dropbox
Dropbox Results – click to play each other’s games this morning
10:25 Debrief on our next activity…
10:45 – 12:15 CAWD Game Studio
CAWD Fun Games – Game Studio
- Pick a one button game to build from your group (ore create a new game idea)
- Select a role(s)
- (Project Manager, Sound Design, Game Designer, Game Coder(s), Game Producer, Asset Creator, Texture Artist, UI artist / developer, storyboard artist, etc…. there are many roles, )
- Build a game
- This is a team effort. You will support each other and work together.
- Go as far as you can in this limited window (90 minutes today)
To be successful as a team, you need to know the deliverables:
- One Game Design Document (Here is a template)
- A playable game (prototype is fine) in Unity IDE or published as .exe file
- A Home Screen with Game Title
- Play Button that opens the game
- Credits Button that opens Credits Screen (credits list roles of all team members)
My first suggestion is to talk about your one button games together. Have a time keeper. Work together to quickly select one of your games as the team choice.
My second suggestion is to think about what you’d like to contribute and divide up the roles. Having someone as the organizer will really help your team (game producer and/or project manager)
Then, break up the roles and be clear what you are working on. Commit to your role!
- Will – Game Developer and coder, set up game project, scenes and basic code
- Karen – Timekeeper and Project Manager, creating game design document, tracking deliverables
- Hannah – Visual Design Artist – color palettes, fonts, layout of Home, Credits Screen
- Ella – Asset creator / Texture Artist- Blender
- Libby – Sound Design, timekeeper
- Reese – Game Designer – strategy, core mechanics
At 12:10 a representative from your group will share out where you are, what you accomplished and what is next.
12:45 Independent Reading
1:20 Independent Project Work Time of Individual Support
- Overdue work – Breakout / One Button / TileMaps level / Sprite Sheet / Exploring Game Careers
- Book Cover – Due Monday – Due May 8th – posted in Dropbox
- CawdRoller Ball – Publishing
- 20% prepare for Monday – Alpha order