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Tuesday, April 18th

Tuesday, April 18th

Class hours: 9:40 – 2:05
Mr. Bohmann
wbohmann@ewsd.org

Week Thirty One

Today’s Notes

  • Today is an EHS A Day
  • At Noon we’ll look at what is coming up for the rest of the week.
  • One Button Game Proposals are being delivered with Mr. Bisson on Wednesday morning (that’s tomorrow!)
  • Matt! You have a meeting in the Library at 11:30 today with Hireability

9:40 Attendance

9:45 Tilemaps

Super Mario pretty much put Tilemaps on the Map! Tilemaps, like pixel art are fun and challenging to make and with Unity, can be easily painted in to a scene. Depending on your needs, you may have many different tilemaps or just a few. For example you may have a tilemap for the sky, for the ground elements and for your platforms

Super Mario Bros. NES – Simple Sprites – very effective

Tilemaps palettes are imported like sprite sheets – as a group or individually.

The Unity Asset Store has a bunch of free platformer tilesets you can use. I have one for you for today’s lesson. You can download it from my Google Drive. Download so we can play around and test the workflow. We’ll cover:

  • Opening in Photoshop and looking at a sprite sheet
  • Exporting and slicing sprite sheets
  • Creating Tilemap Grids
    • 2D Object > TileMap > Rectangular
    • Window > 2D > Tile Palette
    • Saving/ Loading the Palette
    • Painting Tiles

Your Task: Create a Room with two exits and some internal walls or obstacles or create a platformer with ground, platforms and objects/obstacles. You can work outside of the scene mode. Afterall, a platform moves left to right (most of the time) or you can build a nice big top down world.

The goal here is to get comfortable using tiles on the grid / sorting layers and making palettes. Be sure to include a collider for your tiles – called a tilemap collider.

If you want your tilemap collider to work well, think about how many layers you have in your tilemap grid.

When complete with your room, take a screen shot and place in the community slide deck. Community Slide Deck. You have editing rights.

If you want to run around in your world (Dungeon Crawler Style), grab my player movement code and place on your player. Blinky Guy Sprite Sheet if you want to test Animation

Some more props if you want to add some props to your scene.

10:35 Break

10:45 English with Mx. Yopp

11:30 The Worst Video Game Ever Made

cover of the game ET

I’d like to you simply listen to a short podcast and respond to a few questions. Episode 387: “The Worst Video Game Ever” from 99% Invisible. Link to Podcast.
In this episode you will learn a little history about the video game console, Atari, and what happens when you don’t consider your primary user. A version of this also appears in the Netflix Series High Score.
– Episode 1 Boom & Bust

Some Qs

12:00 Review of the next few days – dayplans

12:15 Lunch

12:45 Independent Reading

book covers

1:10 Break

1:20 Independent Project Worktime of Individual Support

  • SpriteSheet of 5 Sprites
  • Sample Level from our morning sprite work
  • GameDev Journal – just show it to me
  • One Button Game Assignment
  • 20%

1:58 Dailies – Let’s see what you’ve been working on

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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