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Tuesday, May 23rd

Tuesday, May 23rd

Class hours: 9:40 – 2:05
Mr. Bohmann
wbohmann@ewsd.org

Week Thirty Five

Today’s Notes

  • Today is an EHS A Day
  • WorkKeys Test – Wednesday – May 24th (That’s tomorrow)
    • Finn, Lance, Eric, Matt
  • May 26th SkillsUSA Test – Study Guide – 10am in Conference Room
  • 20% work – we are done for the year. We’ll use all our extra time to work on the development of your game.

9:40 Attendance

9:45 Dissecting Your Favorite Game – Presentations Continued….

Garret, Matt, Asa, Schuyler, Andy, Finn, Emma, Ryan, Eli
The 5 Principles of Game Design

presenting in front of group

Reverse Alphabetical Order

The dropbox for projects is in Google Classroom.

When presenting: Three Questions to respond to:

  1. What is your game
  2. How does or does not your game tackle the 5 core principles of good game design
  3. Select 1 principle that really stands out to you

Core Principles of Good Game Design (and level design)

  • Design your game around a core mechanic
  • Make your games easier at the start and increasingly more difficult
  • Create Options & Different Views (change up the scenery & Balanced gameplay)
  • Feedback and Rewards
  • Meaningful Core Mission

10:35 Break

10:45 English with Mx. Yopp

DateWeekDeliverableSoftware Development Cycle
May 10th – 12thOneProject Intro,
Game idea generation, pre-planning
Planning
May 15th – 19thTwoGame Design Document, Asset creation / CodingAnalysis / Design
May 22nd – May 26thThreeGUI, Movement, Core Mechanics, Coding

Goal: (your player should be moving in your world, You have a start screen and credits screen and your core mechanic is working.
Design / Implementation
May 3th – Jun 2ndFourPrototype with game playTesting/Maintenance / Publishing/Evaluation
June 7th -8thGame JamEvaluation

11:30 Home and Credit Screens – CAWD Final Project

One of the requirements of your final game is UI for a Home Screen and a credits Screen.

The easiest approach is to go back and look at what we did in class already and use the same approach for your game. Today, all games will pause production and development so you can create these required assets. Refer back to the dayplan from Thursday, May 4th. We did this together. One thing to remember is we don’t need the SceneManager.UnloadSceneAsync line of code with this newer Unity editor.

Your Home Screen should be the first scene that starts when your game begins. It will include:

  1. Title of your Game
  2. Button to Play the game
  3. Button to go to the Credits Scene

Your Credits Screen should include:

  • Title of your game
  • Game credits – hey! pat yourself on the back
  • Button to return to the home screen

Finish building out your UI screens. I’ll circle around and support. Done is better than perfect. You can make the UI’s nicer, fancier and more exciting – so just focus on functionality right now. Updating your UI is part of the development process.

12:15 Lunch

12:45 Independent Reading

book covers

1:10 Break

1:20 Independent Project Worktime of Individual Support

  • UI Screens
  • Game Dev time

1:58 Dailies – Let’s see what you’ve been working on

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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