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Wednesday, February 1st

Wednesday, February 1st

Class hours: 9:40 – 2:05
Mr. Bohmann
wbohmann@ewsd.org

Week Twenty One

woods lined with maple collection buckets
February – Let the sugaring begin

Today’s Notes

  • Welcome to February
  • Today is an A Day – EHS students with afternoon class – early lunch
  • Visitors today @ 10:05 – We have two (6 minute rotation)
  • Ryan – Good Luck with Pin – 10:10 today. Head down @ 10:03am to Conference Room

9:40 Attendance

9:45 SkillsUSA Practice Pin Presentations

Contestants will do a practice run just to get the words out to the world. Let’s all listen and give them our full attention.

10:05 -Worksession – Visitors!

  • Asa / Finn
  • Eli / Kaden

The rest of us….Working with your Custom Character (from block modeling) – there is a good chance your character will require weight painting after rigging. Depending on your geometry, this might be challenging or easy. You may need to add more geometry to your mesh too.

The primary goal is to have a rigged character using IK controls. Secondary is the perfect colors (for right now anyway)

10:35 Break

Rigging Action / Review

To get the rigging down, let’s do one more full rig on our practice character together. Download the model and change the layout to mode to Layout. Remember to name your bones. Practice will improve our rigging skills. You can download it here.

Save your file: standardTpose.blend.

Color the left and the right side different with the body as the third color. Feel free to use the same colors you see in the image below or something similar in that the left and right are matching colors (respectively).

10:45 Blender – 3D Walk and Run Cycle and Pose Control

1,4,7,10,13 reverse repeat

We added some color to our model so we can see the right and left sides of our character. In order for this to work, you need to have completed all of your rigging. Test to make sure everything is in good shape.

A Pose library really speeds up animation. Practice adding some poses in the pose libraries. When creating a new pose, remember to select all of the bones! Use your camera to store a nice looking pose.

The Walk will be animated on the 3s!

That means in the image above working from right to left!!!!:

  • Contact (blue) on 1
  • Down on 4
  • Passing on 7
  • Up on Ten
  • Contact (green) on 13
1,2,3,4,5,6,7 repeat

Just like the walk cycle we’ll start and end our animation with the contact pose.

We’ll only need six frames and we’ll animate on the 1’s! Our runner will be fast!

11:35 3D Animation Project – Mood

Now that we’ve got a walk and run cycle in our Asset Browser, it’s time to add some other actions.

Pick Three

  • Mopey & Sad
  • Limp
  • Sneaky
  • Strut
  • Waddle
  • Prowl
  • Other

Set Up lighting, camera and some simple staging. Each pose should animate for 5 seconds.

Render to a final .mp4 for a total of 15 seconds.

Filename: Moods_Demonstration.mp4

Tip, save each as a new scene. Then use the video editor to pull your scenes together.

Due: Monday, February 6th.

12:15 Lunch

12:45 Literacy in Practice

book covers

1:10 Break

1:20 20% Production Time & Guided Support

  • 3D Animation – Mood – Due Monday, February 6th
  • 20%

2:05 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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