Class Hours: 9:40 – 2:05
Mr. Cronin
Notes
- NTHS students you have to be in the auditorium at 10:15! You will go directly to English from at the end of rehearsal.
- Dress well tonight, I will wear a sport coat and tie.
- Satisfying
During NTHS rehearsal other students should log into their gradebooks and get an missing work in, you have around 27 hours until 3rd quarter grades are final.
10:05 Attendance and Video
10:10 Week 28 Skills Production
Time to get serious. Here is the State Animation competition from 2023. Read through the specifics, and hit ALL deliverables by Friday at 12:25. (ignore the times in the document, obviously)
This is almost exactly the format you will receive at the State Animation Competition next week. Please note the specifics:
- You must storyboard, scan, and turn it in.
- You must give 5 still frame images that show off your work in addition to the animation.
- You must give 3 print screens that show your models topology, how the wireframe looks, how geometry was created.
- You must use Eevee – make it gorgeous.
I count 10+ deliverables for this week? Label logically in your team folder.
You can all do this – Good luck!
We will practice something similar next Tuesday and Wednesday. By Thursday you will be ready to create Toy Story 45.
Our schedule:
Jan 25, 26 – GDD / STOT / Mood BoardFeb 1,2 – Work and document with Alpha testing as our next deliverable.Feb 8,9 – Work and document with Alpha testing as our next deliverable.Feb 15,16 – Alpha Testing and Feedback. This is an early test, conducted after the development phase but before Beta testing. It’s considered a form of internal acceptance testing. Mr. Cronin will play each of your games on Thursday the 15th and Friday the 16th. I must have a playable character to “be”, a world to interact in, and a reason to do what we are doing. This is more than just a level demo – we should start seeing basic gameplay mechanics (collection, opening, exploring, etc.)Feb 21, 22 – Work and document with Beta Testing as our next deliverable.March 7,8 – Work and document with Beta Testing as our next deliverable.March 14,15 – Beta Testing and Feedback. You must have all that you had in Alpha testing, now with sound, a complete 1st level, UI elements, and an achievable goal. This is your MVP – or Minimum Viable Product to pitch to the judges. If the judges walked in the door we should be able to sell our game to them this week.March 19, 20 – Create Game Trailer for judging (OBS + Premiere + Sound Design)
March 28, 29 (current) – Create and practice 10 minute presentation for judging.
You will get a total 10 minutes to interact with the judge. This could be used differently for different teams depending on what you have created.
- Intro trailer?
- Intro Powerpoint presentation?
- Introduction of team members?
- Team members playing the game?
- Judge playing the game?
- Questions and answers?
- Showing off the art in Blender and Photoshop?
- Showing off the programming?
- Explaining the Lore?
- Talking about what the Beta testing focus group had for input?
- Why your game is fun and different?
- How your career goals connect to the Game Design competition?
- What worked well that you will repeat?
- What didn’t work well that you will avoid?
- What is next for your team?
- What is your name?
What I want you to do is create a Google doc (a sheet would be ideal with different cells for easy editing and updating of your presentation) with the schedule of your presentation. For example, something like:
- Minute 0-1 Introduction of team members, and the game.
- Minute 1-2 Game theme and goals. What were you trying to do? What is the medium?
- Minute 3-4 Lore of the game. Show concept art. Show other games and art which was an inspiration. Mood board?
- Minute 4-5 Tour of the game in your Game Engine. Fly around the world. Show code. Explain.
- Minute 5-6 Game Team demos the game.
- Minute 6-9 Game Judge plays the game.
- Minute 9-10 Questions from the judge.
Not only will you schedule your presentation and turn it in as a print-screen (called lastNamelastNameSchedule.jpg) you also have to prepare any assets, organize files, and practice the presentation.
Next Tuesday / Wednesday (assume Tuesday at 10:10) you will have your presentation recorded on film so you can watch it back. Watching your presentation is going to be the greatest tool to see where you need to improve.
For now, work with your partner to schedule your presentation, practice it, say it outload (quietly, obviously).
- Thursday April 4th – Vermont State Design Competitions!
See Mr. Bohmann’s CAWD2 Dayplan.
10:50 Morning Break (10 minutes)
- 10 Minute break – you have to exit the room.
- When the door near the TV is open, you are welcome to come back in.
11:00 English
11:55 Week 28 Skills Production
12:25 Lunch
- No food in the room / eat in the Cafe.
- You are welcome to return to the room when you have finished eating and work / hang out.
12:55 Attendance and Article
1:00 Steve Jobs Biography
Read along with Mr. Cronin. Improve literacy, word decoding, enjoy a nice story, and unplug from the world.
1:20 Afternoon Break (10 minutes)
- 10 Minute break – you have to exit the room.
- When the door near the TV is open, you are welcome to come back in.
1:30 Speed Design
Speed Designs are 10 minute sprints in CAWD where we practice. It could be any medium – 3D, 2D, video, programming, etc.
1:45 Afternoon Practice & Production
- Mad Lib
- In a folder called “madLib“
- Week 28 Agency
- (lastName)Agency_1.jpg
- (lastName)Agency_2.jpg
- (lastName)Agency_3.jpg
- DH28: Summative Still Life Final
- (lastName)DH28.jpg
Skills Work / Missing Work!
2:20 Dailies
2:25 “19 Minutes”
4 of 5 days per week we will end our day in CAWD with the “19 Minutes” of silent reading. Closing down our day with silent reading provides many benefits:
- Improve Literacy Skills / Reading Stamina
- Create space for a small reading meditation where we can disconnect from the world and get lost in a story
- Unplug
At 2:44 each day I will come to 3 students and ask for a 1 sentence explanation of what happened in your story over that day’s reading session. It is neat to hear little pockets of a story, here and there.