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Friday, January 26th

Friday, January 26th

Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

Friday – and a CTE Blue Day – EHS B Day (Alex)

SMART Goals are due today

Monday – Your custom ball animation and careers in Animation are due

Skills – deadline is 12:25pm. Mr. Cronin and I are going to copy the folder to our machines and use for grading. Hit all your deliverables. Web teams – help the first year hit all their deliverables too.

Email from Mx. Yopp:
“Hey Will,
Can you ask our senior portfolio students to add the link for their websites to the Google Classroom assignment? Miah’s already got theirs linked, so I just need Richard’s, Xavier’s, and Philip’s.
Ariel made a Google Classroom site, but he can use his site for you if he wants to use that instead, he just needs to update the link.”


10:10 SkillsUSA Production

skills usa banner

10:50 Break

11:00 Unity – Player Movement & Asset Store

Unity Asset Store

The Unity Asset Store contains a library of free and commercial assets that Unity Technologies and members of the community create. A wide variety of assets are available, including textures, models, animations, entire project examples, tutorials, and Editor extensions.

Western Pack from the Unity Asset Store

The Asset Store is a great option for prototyping and boxing out space in your game with nice assets. They also are perfectly ok to use for production purposes. I encourage you to get familiar with Unity’s Asset store. Let’s download some assets and install. This will showcase the workflow.

Let’s download: Western Pack

private float horizontalInput;
private float verticalInput;
public float turnSpeed = 3.0f;
public float playerSpeed = 5.0f;

// Start is called before the first frame update
void Start()
{
    
}

// Update is called once per frame - continually through the game
void Update()
{
    horizontalInput = Input.GetAxis("Horizontal");
    verticalInput = Input.GetAxis("Vertical");

    transform.Translate(Vector3.forward * verticalInput * playerSpeed * Time.deltaTime); 
    //transform.Translate(Vector3.right * horizontalInput * Time.deltaTime);
    //translate is a built in method that moves a game object across a certain distance in a certain direction
    transform.Rotate(Vector3.up * horizontalInput * turnSpeed * Time.deltaTime);
}

11:50 SkillsUSA Production

skills usa banner

12:25 – All Deliverables Due – Don’t’ be late

12:25 – 12:55 Lunch

tacos

12:55 Independent Reading

book covers

1:20 Break

1:30 20% Time

Each Friday we’ll transition after reading to 20% time. Think of this time as passion project time, go down the rabbit hole time, learn something new time, explore and get lost in the details time. It is not waste time, time. Maybe your exploring AI in Photoshop and you build an example, get the picture.

For dailies – you’ll share what you were up to and what you learned. We’ll start those dailies at 2:30 today and each of you will get up and share your learning.

Google 20% graphic

2:30 Dailies

Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive

2:45 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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