Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance
One more Friday after this one – less than two weeks!
Illuminated Path – Using Unity Lighting Principles – Missing your Projects
(Kevin, Nick, Ariel, Philip, Aiden, Finn, Xavier, Brodey)
Fire Drill on Tuesday June 4th at 10:15am
OBS Walkthrough – Core Mechanic – Due Today
The Task: Use OBS to demonstrate the core mechanic for your game. Use Premiere to create titles or use voice over to describe what the mechanic is. I want to see it in action, and I want to hear or read about it when I view your clip. While you play your game, explain what you are doing, and how it is the core mechanic of your game. For full credit we need to see the completed mechanic.
It is ok that you are in prototype mode. Doing a core mechanic overview give us the pitch/purpose of your game. I am going to catalog these videos to share with future classes.
Remember The core mechanic in a game will usually be the purposeful interaction that occurs the most frequently. Jumping, collecting, sliding, farming, etc…..
When complete create a file animation called “CoreGameMechanic_LastName.mp4”
This assignment is due today – end of day!
10:10 CAWD Game Studio
Internal Game Testing – we are testing games right away this morning – whatever you have – to get some really good info on what is going on with each of our game.
I’ll give you 10 minutes to prepare your game and your questions (if you have not finalized your questions then this is a good opportunity to try some questions out with your testers.
Friday (today) Testing Rotations – Alpha
We’ll do several rounds of testing for feedback today. Inside rows will test outside rows and vice versa. Remember to be an ambassador for your game and get feedback with your questions.
Monday – Testing – Beta
First year CAWD students will join us from 11-11:45am for game testing. You’ll need your questions and to be a good ambassador for your game.
10:50 Break
11:00 Aiden’s Favorite Game && Game Studio Work
After Aiden show’s his favorite game – jump back into game dev, unless you threw in the towel…
Throw in the Towel (I’m done until game testing feedback)
If you have completed the alpha of your game and do not plan to continue developing, revising and generally working on your CAWD final game project until after game testing, you will need to continue working on a project independently. This may be:
A CAWD Knowledge Exchange – where you take your favorite topic, build a lesson and plan to teach us how to do it. You become the teacher and we build, learn, practice with you. We can schedule a day to present next week.
CAWD Project Revision – you take a project from the year that you’d like to improve, add on, revise or just overall go “further”. You’ll share your “mod” with us next week. No grade will change on your revision.
SkillsUSA Practice (if this applies to you)