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Monday, April 29th

Monday, April 29th

Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

Week 32! This is the last stretch to the finish

Games, Games and more Games will be our primary focus to the end

Keep and eye out for any communication from VHSA

Game Dev. Journals – show me for credit

One Button Game pitches – due today (For B Grades)


10:10 Monday Mail

10:15 Sprites (Working towards Pixel Perfect) in Photoshop

  • Tools for Pixel Art – Photoshop, Aseprite, Piskel
  • Games with great pixel art – HyperLightDrifter, ScottPilgrim, Video of Pixel Games
  • Character Size – the evolution from 16 to 128 pixels (DonkeyKong Mario 16 pixels!)
  • Setting up in Photoshop
  • Line theory – for pixel perfect lines-
  • Character Creation
  • Export
pixel perfect shapes

Line Theory:

A “jaggy” is an unintentional break in a otherwise smooth line or curve. This makes the line look strange and pointy, too many jaggies can ruin an artwork.

To make a smooth line you should have the same number of pixels on every “step” of the line, for example: 1, 1, 1, 1, is a smooth line whereas 1, 2, 1, 1, is not.

A smooth curve always follows a pattern. When you are moving towards the centre of the curve the number of pixels should be lower than or the same as the previous number of pixels. 

When moving away from the center you should do the opposite, the number should be higher or the same as the one before it. For example: 6, 3, 2, 1, 1, 1, 2, 4, 4 is a smooth curve

We’ll practice making a character today. Place your creation in Dailies today so we can see what you did. All designs are good!

10:50 Break

11:00 English with Mx. Yopp

Word Cloud of literacy terms

11:50 What Does a Game Designer Do?

Poppy (Lead Programmer) from Mythic Quest – courtesy of Polygon.com

There are lots of areas of expertise in the field of game design. Three primary roles/categories encompass this career path. Those roles include: 

  • Game Designer 
  • Game Programmer 
  • Game Artist 

Some of those categories broken down into specific roles include: 

Lead Game Designer – defines the game, establishes the core concept and features of the game – big picture person 

Level Designer – designs the layout, flow, layout and placement of props, maybe even some scripting 

Assets & Environmental Designer – works with the creative director to model the worlds, assets and builds 

Content Designer – comes up with the quests, the story, the dialog, the missions and in game material 

Systems Designer – determines the collection of mechanics that controls the outcome, combat system or inventory system, magic systems – you get the picture 

Economics Designer determines the award system, costs of items (like swords) awards, level ups, damage, etc… 

Creative Director – sets the creative course of the game and holds to overall vision together 

Game Producer – ensures funding and different roles are working together to produce a high quality game on time 

Activity: Career Exploration

Open Google Classroom and look for the Assignment called Game Careers. Explore several jobs (anywhere on the globe) that are hiring in the field of game design or development. Some places to look:

Indeed

Career Builder

Upwork

Look at several jobs to get an idea of what kinds of work you might be interested in. Then, answer the following questions.

  1. What types of jobs are there in game design? 
  2. What types of jobs in game design did you look at or find most interesting to you? What did you like? 
  3. What kinds of qualifications are necessary for the jobs you looked at? Where are a lot of the jobs located? 
  4. What career search engines did you look at? Which did you like the most for career exploration?

12:25 – 12:55 Lunch

tacos

12:55 Independent Reading

book covers

1:20 Break

1:30 Design Challenge

1:55 Production Time and Guided Support

One Button Game proposal

2:40 Dailies

Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive

2:45 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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