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Monday, January 22nd

Monday, January 22nd

Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

Welcome to Quarter 3 – Week 20 – CTE Red Day

Maybe you have a new schedule – check with me if you need assistance

SkillsUSA – we will begin this week (Thursdays & Fridays) dedicated as SkillsUSA days. Cawd will compete in 3 areas: Web Design (7th in the Nation), Game Dev (9th in Nation), Animation (1st in Nation).
All students will participate.
All of the Skills areas we are competing in require a team member to be eligible for the state competition. Many of you have an idea who you are working with. You can work with students from 1st year. Mr. Cronin and I are encouraging each of you to find a kindred spirit (someone you can work with, compatible skill sets, similar interests, workflow). Best friends don’t generally do well together.


Monday Mail Check –

mailbox

10:10 Let’s Animate

Animation is the art of making inanimate objects appear to move. 

Animation is a powerful way to tell a story. Animation can stretch characters emotionally and physically in ways that real life cannot. Worlds are endless in their variety and composition and the limits of storytelling are only limited by our own creativity. Do you have a favorite animated story / short / movie?

The Fantastic Flying Books of Mr. Morris Lessmore
2012 Oscar Winning Animation

Made using Computer Animation, Miniatures and hand drawn cell animation

This quarter we are going to dive in. This is such a big field and jobs can become highly specialized. My goal is to help you learn what you like about the field and assist you on improving your skills in the areas you are interested in.

If you don’t love animation, that’s ok too. It’s important to learn what we don’t like as much as learning about what we do like.

Here are some areas we’ll tackle to further your learning in the field:

  • Animation History & basic principles
  • Careers in animation
  • Industry terminology
  • Pre Production
    • Storyboarding
    • Character Design and Development
    • Asset Design
    • Environmental Design
    • Prototyping and Visual Design Principles
    • Deadlines and production management
  • Production
    • 2D & 3D animation
    • Modeling techniques (modeling, sculpting, drawing)
    • Textures
    • Lighting
    • Cinematography in animation
    • Sound editing
    • Rigging and armatures
    • Rendering
  • Post Production
    • Output / Rendering
    • Compositing
    • Distribution
    • Publishing

Animation or the illusion of movement is a creative form that goes back nearly 150 years. The first know animator was French, Emile Reynaud. Emile Reynaud created a projector for moving images. People paid admission to see these early animations.

Early animation devices were more optical illusions than anything else. Interesting names like zoetrope, fantascope and thaumatrope to name a few. Most of the devices worked by moving an image around in a circle at moderate speeds with light.

Vocabulary:
Persistence of Vision – or the way our eyes and brains process images is an important part of animation and in filmmaking. Each image we see stays reflected on the retina of our eyes for a microsecond after the image disappears. Our brains are very good at filling in the gaps or the “in-betweens”.

The eye stops perceiving movement of frames at about 12 frames per second.

There are a lot of animation devices we can make ourselves with some simple supplies. Before the computer, animators used all kinds of techniques to create the illusion of movement.

A Thaumatrope is an easy illusion of movement device that we can make to illustrate the persistence of vision.

Thaumatrope Examples
Thaumatrope

Analog:
Building one is really easy in analog form. First think of an idea. Then…

Paper, Scissors, straw, tape

10:50 Break

11:00 English with Mx. Yopp

Word Cloud of literacy terms

11:55 – 12:25 Lunch

tacos

12:25 Independent Reading

book covers

12:55 Getting back into Blender – small project

Let’s jump in and make a little animation – just to have some fun and explore around. Low stakes here but some good concepts / practices we can build on.

Digital:
Building a digital thaumatrope is easy too. Some key vocabulary and concepts:

  • interpolation
  • keyframing
  • texture painting
  • cycles modifiers
  • graph editor

When we are done, we’ll play with our Thaumatropes. Now you are early animators!

1:20 Break

1:30 Design Challenge

1:55 Production Time and Guided Support

2:40 Dailies

Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive

2:45 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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