Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance
Welcome to Week 26
Student Leadership Meeting -Thursday 11:55(ish) in M116
10:10 Monday Mail on a Tuesday
10:12 PSA Project – Timeline Revisit
Week Twenty Six |
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Wednesday, March 13th – First Looks at a rough animation – Animatic |
Camera, Asset Placement, Audio (don’t forget to include audio |
Fine tuning assets |
Wednesday, March 20th – Second Looks– This should be an EEVEE render that is a tighter version of your Wednesday animatic. Second looks should include materials, sound AND your facts, figures. |
2D Lip Sync Project Overview
The goal of this project is to continue exploring the 2D workspace in Blender, practice working with audio and use your creative skills to push your animations. This project is not due for awhile as we are ramping up with Skills and finishing the PSA.
What we are working for is a LipSync battle. Our lip sync battles will take place the week after Skills. This way if you have some down time from the PSA and Skills prep, you can work on your LipSync.
For those that need exact dates – the due date will be April 10th – A Wednesday.
This entire project will be completed in Blender using the video editor tools.
We are going to create some original characters and then set them in an appropriate setting to perform a 20 second Lip Sync. I’ve linked some samples above.
For this project, you are going to need several assets.
- A piece of music in .mp3 form (don’t worry about copyright – we are going all out)
- A character(s) / backgrounds inked out in 2D workspace
- A reference image for common vowel sounds (google mouth shapes) Results
To minimize problems, I am going to advise you to incorporate 1 Grease Pencil object (blank).
After you add your blank stroke, move it to it’s own collection. In this collection you will create the mouthshapes.
then on your other stroke layer create:
- background layers for your scene
- layers for your character
- Remember, layers are important – anything you want to animate should be it’s own layer
By the end of this week you should have:
- Your music selected and downloaded as an .mp3 , reliable tool
- Begin building your scene (you can also model in 3D and render as image to get the right perspective, shadows and staging)
- Create your character (or have a good idea of your character)
- Tackle the Mouthshapes
- You’ll notice from the examples that the best ones include more than the mouth animation.
I’ll demo adding audio in Blender and using the video sequencer to scrub and sync to mouth shapes. Save often and do check your layers carefully (which layer you are on).
Headphones will make everyone happier!
10:50 Break
11:00 English with Mx. Yopp
11:45 2D Walking Showcase – let’s see what you got
We’ll start the showcase at noon today. After English, you’ll have a few minutes or so for last looks.
12:25 – 12:55 Lunch
12:55 Independent Reading
1:20 Break
1:30 Design Challenge
1:55 Production Time and Guided Support
- Animatic for PSA – Due March 13th
- PSA Messaging – Due March 13th
- Second Look for PSA – Due March 20th
2:40 Dailies
Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive