Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance
Today is a CTE Blue Day
Student Leadership will be meeting at 11:55 in M116
10:15 SkillsUSA Kick Off – Mr. Cronin’s Room
Each Thursday morning SkillsUSA Design Competition prep work will come out.
By Friday at lunch 12:25– Have a folder with your two names on the Public inside of the weeks “skillsUSA” folder. The folder is found at Public/CAWD. For example if Mr. Cronin and Mr. Bohmann were working together the folder would be:
- “croninBohmann”
Create your folder in the discipline you are working in. DO THIS FIRST. Mr. Cronin and I are going to copy down the folder at 12:25 and if your deliverables are not there, you will not have a good grade for the week in Skills. That’s bad
Skills USA is a production grade that counts towards your Q3 grade. How much? – 20%. Your work will be graded on completion of deadlines, adherence to deliverables and your ability to work independently and with your partner. Time is limited, so use your production windows well. We’ll do Skills every Thursday & Friday up to the competition date in April. You’ll be graded on your work each week. Skills counts as 20% of your Quarter grade.
Skills Work for that week will always be due at 12:25 on Friday’s.
Watch the Time!
Once we pair up we are going to have a different task based on which event you and your partner wish to compete in.
This first week is really to get a working relationship with your Partner – most if not all of the team work will be done on a single computer this week. Sit together | Work together
See Mr. Cronin’s Dayplan for specifics – read carefully
See Mr. Cronin’s Dayplan for specifics – read carefully
Ok web teams – for some of you this is the very first time you are coding, for others, this is very familiar territory. This week will be special.
Web Teams from CAWD2 are going to assist teams in CAWD1 to set up their workspaces with all the necessary tools. Specifically:
- VS Code
- Making a folder for the Week 1 project
- Making an index.html document
- Making an image folder
- Making a CSS folder
- Making a style.css stylesheet
- Linking CSS
- Getting teams started with some basic HTML
- Creating a folder of helpful Bookmarks for HTML & CSS in the browser
- W3 Schools
- HTML Validator
- CSS Validator
The Deliverables for this week
Create a web page of two of your favorite people. This project should push yourselves to create something visually attractive, and full of information about your chosen people. Include an image of each of your favorite people too with a list of things they like / do / or what they are all about.
- Identify Who will be the Web Developer (In charge of the html and JS) – Web Dev does this part.
- Identify Who will be the Web Designer (In charge of more of the artistic choices and styles – CSS) – Web Designer does this part.
- Impress us with what you can create (even with your limited knowledge)
Upload your completed project to your team folder. It is only one page.
- Your page will be called index.html
- Images will be in an images folder
- CSS will be in a css folder
- Include an image for your planning document – we’ll call this a rough wireframe (this means you will sketch your design on paper with a rough layout BEFORE you begin coding. You can take a picture with your mobile device or scan.
As always, validate your code – HTML / CSS. Practice commenting and organizing your code. If you don’t know how to comment code – ask your helpers or go to W3 Schools or Google it!
10:50 Break
11:00 Unity Day Two –
Yesterday we had to get a bunch of Unity things set up. Today, let’s look at basics like creating objects, materials, preFabs and preFab variants. We’ll also do a little light coding just to see how C# operates. Below is some sample code:
private float horizontalInput;
private float verticalInput;
public float turnSpeed = 3.0f;
public float playerSpeed = 5.0f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame - continually through the game
void Update()
{
horizontalInput = Input.GetAxis("Horizontal");
verticalInput = Input.GetAxis("Vertical");
transform.Translate(Vector3.forward * verticalInput * playerSpeed * Time.deltaTime);
//transform.Translate(Vector3.right * horizontalInput * Time.deltaTime);
//translate is a built in method that moves a game object across a certain distance in a certain direction
transform.Rotate(Vector3.up * horizontalInput * turnSpeed * Time.deltaTime);
}
11:50 SkillsUSA Production Continued….
12:25 – 12:55 Lunch
12:55 Independent Reading
1:20 Break
1:30 Design Challenge
1:55 Production Time and Guided Support
- Ball Animation – Due Monday
- Careers in Animation – Friday
2:40 Dailies
Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive