Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance
Week 28 – also a B day (Alex)
NTHS Thursday night! Make sure you are ready:
Miah, Logan, Josh, Brodey
- Clothing?
- Stole (Who is putting it on you?
- Arrival time – get here early. Ceremony Starts at 6pm – be here by 5:30pm
NTHS Practice scheduled for Thursday – 10:15-11:15am. This does impact Skills, so participants do speak to your partners.
SkillUSA Prompts will come out tomorrow at the 11am hour.
10:10 Rigging (our way) and Rigify
The purpose of Rigify is to speed up the rigging of your models. For animation purposes in Blender, this is a really handy way of customizing and using rigs that fit your characters.
At this point, you now know how to rig with Inverse Kinematics and can use Bendy Bones in your rigs!
Let’s take the Tpose model from yesterday and add our IK controls. This process will serve as a good review and you can see how to add to Rigify. The last step will be to import into Unity, just to see if there are any problems and to serve as additional practice from yesterday’s importing exercise.
Remember, IK controls will not have Deform and will not have a parent. Label your bones!
then….. Let’s transition to Unity for some terrain fun.
Leveraging Unity’s Asset Store and Terrain Creation
If you want to build a landscape and environment in Unity, it is pretty easy to do. Without doing anything in the editor, Unity has some terrain tools available. However, there is a better set of tools available in the Unity Registry. Let’s look at the Unity Registry – which is basically a host of add on applications that ships with Unity but need to be enabled. Any thoughts on why Unity does not enable these with a new project?
Why build Terrain?
- Rapid prototyping
- Terrain objects are Unity game objects so you can add colliders, lighting, etc…
- Creates more dynamic levels
- Simulate terrain effects like bridges, terraces, wind and thermal erosion, heightmaps, holes
Unity has a terrain tool installed already, however we have to activate it and add some dependent packages. Let me demonstrate.
Besides what is in the Unity Registry, Unity’s Asset store is full of content that can be used for game development, game prototyping, architectural renderings and animations and visual effects.
Let’s look at how the terrain system in Unity works and build out a scene together. There are a lot of great assets you may like to explore and import.
Remember, you don’t have to include an entire asset library. During the import process you can pick and choose. Here are some that you might find enjoyable….
- Fantasy Landscapes
- Aquas Lite
- Handpainted Grass and Ground Textures
- Grass Flower Pack by ALP8310
- Conifers BOTD or the other new one that comes up when you search Conifers
- Coconut Palm Tree Pack
- Outdoor Ground Textures
- Nature Starter Kit 2
- Rocky Hills Environment Light
- Sun Temple by Sandro T
- Flooded Grounds by Sandro T
- Modular First Person Controller by JECASE – so you can run around (disable main camera)
Our Goals today are:
- Activate the terrain tools
- Add on the Terrain Sample Asset Pack
- Create a custom terrain
- Raise and lower terrain height
- Paint terrain textures
- Add foliage and details
10:50 Break
11:00 English with Mx. Yopp
11:50 Fantasy Landscape in Unity
After English your goal will be to create a beautiful environment in Unity. The second thing is to enable a character so you can run around that environment.
Around 12:20pm, set up a really nice angle for us to look at that showcases your work.
We’ll do a quick gallery walk before lunch.
12:25 – 12:55 Lunch
12:55 Independent Reading
1:20 Break
1:30 Design Challenge
1:55 Production Time and Guided Support
2:40 Dailies
Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive