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Wednesday, February 7th

Wednesday, February 7th

Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

Today is a Wacky Wednesday

Call Backs:

10:30am – NTHS Nominees Welcome Assembly – meet in Auditorium

  • Jerry
  • Logan
  • Josh
  • Brodey

Colchester – early release at 11:20am – head to lunch & the bus leaves at 11:45am

Tomorrow we will be hosting 10 EHS visitors from 12:40-1:10


10:10 Animation Project – 3D – The PSA

Contest : #SafeDrivesSaveLivesVT – Deadline March 31st!
Hosted by the Vermont Highway Safety Alliance

Vermont Highway Safety Alliance’s Annual PSA Video Contest is open to high-school students with the goal of encouraging you, your friends and classmates to avoid distracted driving. Test your video skills, win prizes, and help make Vermont roads safer. I’ve told you how successful CAWD2 students have been in the past, so let’s see what you can do. Here’s a past winner from CAWD2

BTW – If you win you are not obligated to go to an awards ceremony, take a bow, receive a handshake from the President or have your picture on the latest Vermont Maple Syrup bottles.

What: Create a 25 second YouTube video on the dangers of distracted driving.
This is a PSA – Public Service Announcement.

The goal is to produce a video that will engage new drivers and highlight the dangers of distracted driving. We will make ours a 3D Animation. 

Schedule & Details

Five Assets on a plane

Each of you will be responsible for creating five assets that will be modeled in Blender. Everyone will be responsible for a road sign and a car (you can go so many ways here – from cartoony to high level detail)

Assets will be deposited in a community Google Folder – CAWD2 – SafeDrivesSaveLivesVT
Once assets are in the community folder, they are free for you to grab and use.

A quick note on your assets:

  • models will be plain – no materials/textures
  • Each asset will be accompanied by a jpeg of that asset (no materials) and blend file
    • filename: lastname_modeltype.jpg example: Bohmann_StopSign.jpg
    • filename: lastname_modeltype.blend example: Bohmann_StopSign.blend
  • Finally, one jpg render of all five assets on a plane with materials
    • filename: Bohmann_assets.jpg
Five Assets on a plane

You will select items you need or want to build your animation. Once you take them, they are yours to modify and change. Don’t complain if you don’t like the modeling.

From the assets, you will assemble a PSA on the dangers of distracted driving. There are many stylistic approaches you can take for your PSA. Good PSA’s have three qualities in common:

  1. Gets the audience to pay attention
  2. Message is clear and easy to understand
  3. Message is supported by facts about the issue

The audience understands how others are affected by the issue -( the impact on others )

Our rough schedule

Week 22 – February 7th – 9th
Intro to Project
Asset Modeling
Thinking Story ideas
Week 23 – Feb 12th – 16th
Discussing StoryArc and PSAs
Storyboarding
Asset Modeling
Scene and set design
Week 24 – Feb 19th – 23rd
Character Rigging
Camera Rigging / Set Up
Sound Design
First looks Showcase – This is your first major deadline- First Looks – Friday the 23rd
Week 25 – March 6th – 8th
Animatics (preliminary version of your project with sound)
Week 25 – March 13th – 16th
Lighting
Second Looks and feedback
Week 26 – March 19th – 23rd – Publishing
Final Editing
Publishing

Sample

10:30 Camera Rig Add-Ons

What is a camera rig? A camera rig is any piece of equipment used to add a special feature or to enhance the functionality of your camera.

Times you might want a rig

  • When you want to create interesting angles or action
  • When you want to create smooth sliding motion
  • When you are trying to capture movement or create movement
  • When you want to track a shot as it moves through your scene

Blender ships with a Camera Rig Add-on which includes a lot of functionality and is easy to set up and use. You’ll get access to a dolly rig (a rig on a moveable dolly), crane rig (a rig on a boom – also called a jib) and 2D camera rig (which I have never used). The most useful of these is the dolly rig and yesterday we made our own version by placing a camera on a path. Let’s look at little closer at this Blender add-on.

10:50 Break

11:00 Texture Painting and Stenciling Graffiti

graffiti

Let’s look at the workflow and process of texture painting and stenciling. Let’s start by reviewing texture painting and then introduce the stenciling workflow. You can get some nice stencils but they must be transparent to work well! This site – stickpng has some nice stencils to grab.

What’s more is there are additional options to add depth/height to your texturing and stenciling. Let’s play with that too.

The rough workflow….

Texture PaintingStenciling (similar but we change texture)
Make MeshMake Mesh
Go to Shading / make new image texture
Any color is good.
Go to shading / image texture
Black is a good choice
Link to Base ColorLink image to Base Color
Switch back to texture paint layoutSwitch back to texture paint layout
Paint away as you likeOpen Texture properties menu in properties or
Open the Active Tools Menu – go to Texture
Add new texture and choose
Add Image (pick out your stencil)
Tips: 4096px, no Alpha, 32bit floatChange from tiled to clip
Go to Active Tools menu / Go to Texture dropdown
Switch from tiled to stencil
Choose White for your brush – for best results
Right click to move, shift right click to scale / then paint

For a Bonus, we can do the same process, but choose to add a height map.

Let’s tackle a graffiti wall based on your new skill set. To get started, we are going to need some image assets to help out: Some Suggestions….

  • Brick Wall
  • Rusty image
  • Weeds
  • Cawd Logo (in Public Folders)
  • and any other paintable image texture you are after.
  • A graffiti idea

Set up some nice lighting for a nice final image render. Drop in CAWD2 Dailies so we can see your graffiti creation.

11:55 Lunch

tacos

12:25 Independent Reading

book covers

12:50 Break

1:00 Production Time and Guided Support

  1. Pre-Production Modeling for PSA
  2. Original Character Model with IK controls
  3. Moods Project (with Mr. B’s Model)

1:50 Dailies

Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive

1:55 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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