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Friday, June 6th

Friday, June 6th

Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

Oh Yeah! – You made it to the final academic day in CAWD2 – smooth sailing – easy day today.

BRADEN – CONTROLLERS

Let’s talk about next week: (if you are not going to be here any of the days – please let me know)

  • Monday
    • CAWD certification exam – everyone needs to be here!
    • We are taking it right at 10:30, you can’t be late this day! We will have an early morning cram session, and then take the exam.
    • Remember that it isn’t graded, it’s an opportunity that we give to you, and pay for. All we ask is you try your best. I think everyone in this room is going to be happy with the results.
  • Tuesday
    • CAWD goes to Essex Cinemas to see Mission Impossible 7
    • We are leaving right at 10:05, you can’t be late this day!
    • We pay for tickets, you pay for concessions
    • Back by 2ish? Then relax when we return
  • Wednesday
    • Clean classroom /a little Game Day / Get files off machines
    • SkillsUSA packing
  • Thursday
    • Minute to Win It / Recognition Night Rehearsal
    • Recognition Night
      • Tell family now!!!
      • Get off work now!!!
      • It is a really nice happy night to start your summer!!!
      • Class Photo after the ceremony – you can’t leave until we take the photo!


10:10 Game Publishing

Game publishing – Let’s go through the process together to build an .exe file from your game.

To publish a Unity game as a standalone executable (.exe) for Windows, you need to choose the Windows build target in the Build Settings dialog and then click the “Build” button. This process generates an .exe file and a Data folder containing your game’s resources. 

What is really important is your organize your scenes. I recommend you put the Home screen as the first item in your scene build index.

Here’s a more detailed breakdown:

  1. Open Build Settings: In the Unity Editor, go to File > Build Settings. 
  2. Select Platform: Choose Windows as the target platform. 
  3. Add Open Scenes: Click Add Open Scenes to include the scenes you want in your build. 
  4. Player Settings: Click Player Settings at the bottom of the Build Settings window. 
  5. Configure Settings: In Player Settings, you can configure your game settings, including custom icons and splash images – this is a great place to make your load up look like it is branded by you!
  6. Build: Click the Build button. 
  7. Specify Build Location: Choose a location to save your build. I recommend just creating a folder on your desktop. You can move it from there. Name of Game_V1

After these steps, Unity will create a directory containing your game’s .exe and the Data folder, which contains all the necessary assets for the game to run. You will then need to provide both the .exe and the Data folder to others so they can run the game. 

You can drop those items Public Folders – CAWD2 – FInal Game Builds. Then, test out your build by playing the .exe file. And try out the games of your classmates too!

10:30 Last Looks

10:40 Game Project Presentations – Order on the Board (Left to Right)

Each Game will make a short presentation about their game.

Talking Points:

  1. Name of your Game
  2. Description & Overview of the Game
  3. The core game mechanic
  4. The inspiration for your game
  5. Challenges you faced when creating your game (try to explain)
  6. Feedback you received during playtesting
  7. What you are happy about or what you learned/improved on
  8. What’s next (If you continued to develop your game, what would you do) to bring it to market

Dropbox for your visual is in Google Classroom

10:50 Break

11:00 Continue with presentations

presenting in front of group

When we finish presentations – fill out your Reading Rubric and then take time to reflect on your Transferrable and Employability skills for Quarter 4.

12:00 Books and Time Capsules

As a class did a lot of reading this year. Congratulations. Did you know:

  • Only 32% of the US population reads books for pleasure.
  • Reading for just six minutes can reduce stress levels by 68%.
  • Reading can increase empathy and emotional intelligence.
  • Children who are read to at home have a higher success rate in school.
  • Reading can improve sleep quality.
  • Reading can increase vocabulary and improve writing skills.
  • Reading can improve mental focus and concentration.
  • Reading can reduce the risk of developing Alzheimer’s disease.
  • Those who read outside of school earn over 20% more income in their lifetime

So Pick up a book this summer!

  • Time Capsule Readings – remember those?
  • Clean out folders / paperwork
  • Collect drawing tablets
  • Clean up desktops
  • Work on late work
  • Turn in Art Cups – if you want to keep your pencils and have more, help yourself

12:25 Lunch

tacos

12:55 Independent Reading

book covers

1:20 Break

1:30 High Score – Episode 2 – Comeback Kid / Episode 6 (start)

2:38 Dailies

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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