Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance

Oh Yeah! – You made it to the final academic day in GAWD2 – smooth sailing – easy day today.
Let’s talk about next week: (if you are not going to be here any of the days – please let me know)
Monday
- GAWD certification exam – everyone needs to be here!
- We are taking it right at 10:30, you can’t be late this day! We will have an early morning cram session, and then take the exam. We’ll all take the exam in the first year classroom.
- Remember that it isn’t graded, it’s an opportunity that we give to you, and pay for. All we ask is you try your best. I think everyone in this room is going to be happy with the results.
- Visitors – we have some middle schoolers coming today – let’s show them some good work – here is what I am thinking….
Tuesday
- GAWD goes to Essex Cinemas to see Masters of the Universe
- We are leaving right at 10:05, you can’t be late this day!
- We pay for tickets, you pay for concessions
- Back by 2ish? Then relax when we return
Wednesday
- Clean classroom /a little Game Day / Get files off machines
Thursday
- Minute to Win It / Recognition Night Rehearsal
Recognition Night – 6:30pm
- Tell family now!!!
- Get off work now!!!
- It is a really nice happy night to start your summer!!!
10:10 Wrapping Things Up – broken into several tasks
#1 Employability and Transferrable Skills Self Eval Rubric
Throughout the year you’ve been setting goals and working towards improvement and growth in the soft skills areas which include communication, self direction, collaboration and safety.
#2 Independent Reading Self Eval Rubric
We’ve done a good job of completing books. According to the wall – we’ve recorded 52 books. Let’s get your thoughts.
#3 Game Publishing
Game publishing – Let’s go through the process together to build an .exe file from your game. You’re entire build of your project will go into your folder on Public Folders – Called GAWD2_FinalGames_2026. Inside place:
- Slideshow turned into a PDF
- Game Trailer
- Core Mechanic OBS
- Game Design Document (saved as PDF)
- Your Game Build Folder
To publish a Unity game as a standalone executable (.exe) for Windows, you need to choose the Windows build target in the Build Settings dialog and then click the “Build” button. This process generates an .exe file and a Data folder containing your game’s resources. Build to your desktop. Put the whole folder – but change the name to the name of your game
What is really important is your organize your scenes. I recommend you put the Home screen as the first item in your scene build index.
Here’s a more detailed breakdown:
- Open Build Settings: In the Unity Editor, go to File > Build Settings.
- Select Platform: Choose Windows as the target platform.
- Add Open Scenes: Click Add Open Scenes to include the scenes you want in your build.
- Player Settings: Click Player Settings at the bottom of the Build Settings window.
- Configure Settings: In Player Settings, you can configure your game settings, including custom icons and splash images – this is a great place to make your load up look like it is branded by you!
- Build: Click the Build button.
- Specify Build Location: Choose a location to save your build. I recommend just creating a folder on your desktop. You can move it from there. Name of Game_V1
After these steps, Unity will create a directory containing your game’s .exe and the Data folder, which contains all the necessary assets for the game to run. You will then need to provide both the .exe and the Data folder to others so they can run the game.
You can drop those items Public Folders – GAWD2 – FInal Game Builds_2026. Then, test out your build by playing the .exe file. And try out the games of your classmates too!
#4 Game Presentations – Begin at 11am

We’ll begin each presentation (Clockwise) with your Video Game Trailer
- Name of your Game
- Description & Overview of the Game
- The core game mechanic
- The inspiration for your game
- Challenges you faced when creating your game (try to explain)
- Feedback you received during playtesting
- What you are happy about or what you learned/improved on
- What’s next (If you continued to develop your game, what would you do) to bring it to market
Dropbox for your visual is in Google Classroom
11:55 Lunch

12:25 English with Mx. Yopp

1:10 Afternoon Break

1:25 Last Work Session or Throw in the Towel!
If you are all done! Sweet – this time is yours until 2:15, at which point we’ll have our last reading session.
2:15 Independent Reading

2:40 Dismissal
