Class hours: 9:40 – 2:05
- Today is an EHS B Day
- EHS students are running on an alternative schedule due to SBAC testing. Does this impact you?
- A 3/4 11:25 AM – 1:10 PM
- A 1/2 1:15 PM – 2:35 PM
- Welcome to Week 35
- meeting for all CVU seniors from CVU on Tuesday 5/17 at 11:00 in room M116
- Dan Marcou – meet in m116 today at 12:45am
- Karting Games – Did you upload yours to Simmer.io? Post link here and Play games here
Final Project Discussion….
- Now, lets talk about the Game Studio…
- Missing Trello Boards – please share with me ASAP (final Trello Board will be graded)
- Game Design Document Dropbox (Rough Draft)
|Date||Week||Deliverable||Software Development Cycle|
|May 16th – 20th||Two||Game Design Document, Asset creation / Coding||Analysis / Design|
|May 23rd – May 27th||Three||GUI, Movement, Core Mechanics||Design / Implementation|
|May 31st – Jun 3rd||Four||Prototype with game play||Testing/Maintenance / Publishing|
|June 6th||June 6th Game Jam|
9:45 Monday Mail – let’s see what everyone is saying….
9:45 Agency Presentations
We’ll start at 9:50 in row 1 (Dan M.) for presentations.
- What did you do/learn about?
- How do you plan to use your new learning?
- Why / How can we use what you learned in our own work/projects/practice?
10:15 Unity Micro Lesson Assignment
In lieu of an Agency project, we are going to each learn something in Unity and share it with the CAWD Fun Games Studio next week Monday at the start of class.
We’ve been tackling a bunch of different parts of the Unity interface while learning about the Karting game Endless Runner Game, Bunny Ball, Breakout, Pinball and the Lunar Lander, however, there are so many stones yet unturned. Maybe you are interested in custom materials and textures, lighting, physics, a basic C# script, audio, special effects, particle systems and ……
I’d like you to find a Unity topic to investigate. Learn about the topic you choose and prepare a short lesson (micro lesson) to teach us about that topic and what you learned. This way we all can benefit.
You can organize your thoughts as a Google Slide or on Google Docs. Your choice. Save your lesson as a PDF so we can view an access it. Load to the Week 35 Unity MiniLesson Dropbox
Be prepared to teach us your Mini Lesson next week on Monday morning.
10:35 Mask Break
10:45 English with Ms. Yopp
11:35 Game Studio Work time
This week you are going to take your Game Design Document and your Trello planner and begin the Analysis and Design stages of the production cycle.
To get a better idea of your needs, I am going to circle around and meet with you to discuss game mechanics. By understanding your core game mechanic, we can best figure out what kind of coding will be required to help you get to a minimal viable product. We’ll also discuss your workflow.
Planning is such an important part of the software cycle. Discussions help to reveal the challenges and opportunities in your game. This is the basics of the Analysis and Design stage of your game.
Lastly, don’t underestimate the value of using the Asset Store, using ProBuilder and looking for models and game components on sites such as Polyhaven.
12:45 Focus on Literacy
1:05 Mask Break
1:15 Production Time & Guided Support
CAWD Fun Games Studio work time (my fancy way of saying work with your game / game team
Unity Micro Lesson – Due Monday, May 23rd – Dropbox