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Friday, January 24th

Friday, January 24th

Class Hours: 10:05 – 2:40
Mr. Cronin

Notes

  • You have about 4 hours to get any missing work in! When you leave for the day, we stop thinking about Semester 1.
  • We are going to have 4 visitors today this afternoon from 1:20 – 1:50. You will get them from say 1:35 to 1:50. Students working with visitors:
    • Trevor
    • Caleb
    • Lion
    • Collin
    • MJ – first alternate.
  • Due to visitors our afternoon will look a little different:
    • No Jobs
    • No Speed Design
    • Very late break
    • Isaiah, Adrian, Jacob – you will leave for your afternoon classes so at 1:25 on your own while I work with the visitors.
  • Have a great weekend, stay warm, see you all on Monday!

10:05 Attendance and Article

10:10 Study Guide

When complete use the time for:

Submission of missing work FIRST. This really is it.

Production of current work.

Start thinking about Milestone 3 (see below).

10:50 Morning Break (10 minutes)

11:00 English

11:55 Milestone 3 Introduction

This is where we want to go:

This is going to be our 4th project next week. We will likely have 4 projects per week when doing AR/MR/VR.

If having 4 projects is too stressful, I am willing to take away your agency project from your workload.

This first week is proof of concept. A proof of concept is simply demonstrating what is possible, that it can happen.

Milestone 3:

Get a 3D model inside of Unreal Engine, setup with the Quest 3 and the pass through cameras so we can get the effect seen above. A 3D object in “mixed” 3D / Virtual space, where we could move around in 3d space and see the object from different angles.

By next Friday – January 31st – your team needs to demo this working in an MP4. Call your file lastNamelastNamelastNamelastNameMilestone3.mp4.

This will be a 3D model “placed” in the CAWD classroom that we can look at from different angles using the Quest 3!


I asked ChatGPT what the steps were to point us in the right direction, and this is the response it gave me. We can use this as a jumping off point:


To set up your Quest 3 and Unreal Engine for Augmented Reality (AR) or Mixed Reality (MR), you’ll need to follow a series of steps to ensure everything is configured properly. Here’s a breakdown of what you need to do:

1. Hardware and Software Requirements

  • Quest 3 Headset: Make sure it’s fully charged and updated to the latest firmware.
  • PC Specifications: Ensure your PC meets the hardware requirements for Unreal Engine, especially for AR/MR development.
  • Unreal Engine: Download and install the latest version of Unreal Engine from the Epic Games Launcher.

2. Enable Developer Mode on Quest 3

  • Oculus App: Install the Oculus app on your mobile device.
  • Developer Account: Log in to your Oculus account and create a developer organization if you haven’t already.
  • Developer Mode: Enable Developer Mode on your Quest 3 via the Oculus app.

3. Set Up Unreal Engine for AR/MR

  • Plugins: Open Unreal Engine and go to “Edit” > “Plugins”. Make sure to enable the following plugins:
    • ARKit for Apple devices (if planning to cross-develop), ARCore for Android.
    • Oculus VR Plugin: This includes support for Oculus devices and functionalities.
  • Restart Unreal Engine to apply the plugin settings.

4. Connect Quest 3 to Your PC

  • USB-C Cable: Connect your Quest 3 to your PC using a USB-C cable.
  • Allow Permissions: If prompted on your Quest 3, allow access to data.

5. Configure Unreal Engine Project

  • New Project: Start a new Unreal Engine project and select a template that suits AR/MR development, like the Handheld AR template.
  • Project Settings: Adjust your project settings for AR/MR under “Project Settings”:
    • Set the appropriate target platform (Android/iOS).
    • Configure graphics settings suitable for AR/MR performance.

6. Develop Your AR/MR Experience

  • Blueprints or C++: Use Unreal Engine’s Blueprints or C++ to develop your AR/MR experience. You can utilize the AR/MR toolkit provided by the plugins to integrate virtual objects with the real world.
  • Testing and Iteration: Regularly test the AR/MR experience on your Quest 3 by deploying it from Unreal Engine. Make adjustments based on performance and user feedback.

7. Optimize and Build

  • Optimize Your Content: AR/MR content can be demanding, so optimize your assets and gameplay to ensure smooth performance.
  • Build and Deploy: Build your final project and deploy it to your Quest 3 for final testing.

8. Debugging and Profiling

  • Unreal Profiler: Use Unreal Engine’s profiling tools to analyze and improve the performance of your AR/MR application.
  • Log Output: Monitor the log output for any runtime errors or performance issues that need to be addressed.

By following these steps, you’ll be able to set up and start developing AR/MR experiences using your Quest 3 and Unreal Engine. Make sure to keep both the software and firmware updated to take advantage of the latest features and improvements.

12:25 Lunch

  • No food in the room / eat in the Cafe.
  • You are welcome to return to the room when you have finished eating and work / hang out.

12:55 Attendance and Article

1:00 Afternoon Practice & Production

Online Resume

  • Folder called “resume”, file called “lastNameOnlineResume.html”

DH19: Baseline Still Life

  • lastNameDH_19.jpg

Week 19 Agency

  • lastNameAgency_1.jpg through lastNameAgency_3.jpg

Last chance for Semester 1 missing work

Milestone 3?

1:50 Break – 10 Minutes

1:00 Afternoon Practice & Production

2:15 Dailies

2:20 “19 Minutes”

4 of 5 days per week we will end our day in CAWD with the “19 Minutes” of silent reading. Closing down our day with silent reading provides many benefits:

  • Improve Literacy Skills / Reading Stamina
  • Create space for a small reading meditation where we can disconnect from the world and get lost in a story
  • Unplug

At 2:39 each day I will come to 3 students and ask for a 1 sentence explanation of what happened in your story over that day’s reading session. It is neat to hear little pockets of a story, here and there.

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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