Class Hours: 10:05 – 2:40
Mr. Cronin
Notes
- Welcome to Week 5! Let’s all make our “week_05” folders now.
- Would anyone like to be a member of the CTE Student Leadership Council? First meeting tomorrow at 12:00. See me if interested. Think of this like Student Council. Remember whatever you miss in lessons and production time you have to make up.
- Tomorrow we have a recruiting presentation from Husson University at 11:00 AM.
10:05 Attendance and Article
10:10 Last Looks
Team Isometric Project
- lastNameLastNameISO_1.jpg through lastNameLastNameISO_3.jpg (both partners must for grading)
DH4: Isometric Cube Art
- lastNameDH_4.jpg
Week 4 Agency
- lastNameAgency_1.jpg through lastNameAgency_3.jpg
10:35 Blender Review
- Review of External and Internal Isometric/Orthographic setup
- Solidify modifier
10:50 Morning Break (10 minutes)
11:00 Critiques
Each week we will upload our work on Monday as a class. I will then present your work to the class. Every week we will pick a new student to proactive giving constructive criticism. Constructive criticism is a type of feedback that offers specific and actionable advice to help employees to improve. In the professional setting we need to be to talk professionally about the work, even if you don’t “love” the person who created it.
If selected, you will pick 1 thing that works, and 1 thing to improve upon next time. Remember we are separating the Design from the Designer. We are looking for actionable input.
Starting next week you will be GIVING and receiving the constructive criticism; for this week you will just practicing receiving constructive criticism.
11:30 DH5: Low Poly Art
Low poly art is a visual style that employs a minimal number of polygons—flat, geometric shapes—to create 3D models or illustrations with a faceted, angular appearance.
In Computer Graphics, low poly models were a necessity in early video games and computer graphics due to hardware limitations, but now is used stylistically in games like Totally Accurate Battle Simulator and Clash of Clans.
Low Poly art has made a resurgence into popular culture due to it’s minimalist art style.
This week in Design Homework 5 you are going to create a low poly sketch.
Here is a process I would follow:
- Simplify your subject into basic shapes – think about how you can break down your subject or reference image into the basic shapes that make it up?
- Use straight lines Instead of curves – everything in the sketch get’s divided into 3 and 4 sided shapes as a goal, and while you may use 5 or more sided polygons (called n-gons) you want to limit this as much as possible.
- Maintain consistency in polygon sizes – the polygons should be roughly the same size for design consistency.
- Shade and color with consistency – if using colors use a limited palette to connect to the minimalist aesthetic.
- Start with a simple subject – simple! Don’t do an entire scene, do a single object / subject and do it well. Here is a really neat low poly apple design, and it isn’t really hard.
Our goal is a low-poly style sketch that is done well. Better to choose something more manageable and do a good job with the details.
Save your file as lastNameDH_5.jpg.
11:35 Low poly art in 3D / Blender
Low poly art is a style which we are going to play with this week. We are going for this stylized look and feel, as compared to realistic. The goal this week is this stylistic look and feel of lower fidelity art.
This morning we are going to make some different versions of hi / medium / low art and show how we can optimize it.
In games this is often referred to as LOD (Level of Detail). LOD is a way to measure the complexity of a 3D model. It’s often used in video games and interactive tools to reduce the amount of detail in a model as it moves away from the viewer:
- Up close a game player may be served the high poly version.
- Far away the game player may be served the low poly version.
In CAWD this week we are going to create the low poly version on purpose as a stylistic choice. Something like this:
12:25 Lunch
- No food in the room / eat in the Cafe.
- You are welcome to return to the room when you have finished eating and work / hang out.
12:55 Attendance and Article
1:00 A Gentleman in Moscow
A Gentleman in Moscow is a reader’s dream — a wonder-full, nuanced story full of wit, insight, and imagination.
Read along with Mr. Cronin. Improve literacy, word decoding, enjoy a nice story, and unplug from the world.
1:20 Afternoon Break (10 minutes)
1:30 Speed Design
Speed Designs are 10 minute sprints in CAWD where we practice. It could be any medium – 3D, 2D, video, programming, etc.
1:45 Afternoon Practice & Production
DH5: Low Poly Art
- lastNameDH_5.jpg
Week 5 Agency
- lastNameAgency_1.jpg through lastNameAgency_3.jpg
2:15 Dailies
2:20 “19 Minutes”
4 of 5 days per week we will end our day in CAWD with the “19 Minutes” of silent reading. Closing down our day with silent reading provides many benefits:
- Improve Literacy Skills / Reading Stamina
- Create space for a small reading meditation where we can disconnect from the world and get lost in a story
- Unplug
At 2:39 each day I will come to 3 students and ask for a 1 sentence explanation of what happened in your story over that day’s reading session. It is neat to hear little pockets of a story, here and there.