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Tuesday, December 2nd

Tuesday, December 2nd

Class Hours: 10:05 – 2:40
Mr. Cronin

Notes

  • Tuesday!
  • Tomorrow we will start having visitors come to GAWD to learn about the program. Visiting students will be matched up with GAWD students. When you have a visitor tell them about our schedule, talk about what we are doing, and then you get to just show off. What are you most proud of and why? Was it art? Was it programming? Was it an idea? Agency? Also judge the visitor. If they are a coder, maybe share your code, if they arrive with a sketchbook, which are your best sketches? Lean more art? What makes people want to work with you? Show that! This will happen many many MANY times throughout the year. Number 1 goal is they feel welcome.
    • When assigned a visitor you work with them, focus on them. This is an opportunity for our students to practice “job interview” conversation, “water cooler” talk, the “elevator pitch“. Everyone will take part and get practice. It may be up to you to keep the conversation going. You can always go back to the work, and just talk about your work and your process.
    • When not assigned a visitor you will have that slot of time for production, and receive nothing.
    • You get more visitors and more extra credit if you are a good host.

10:05 Attendance and Article

10:10 Game Dev

This morning we are going to build a working prototype of what your game will likely look like at the end of this week.

You have to do something 10,000 times to get good at it.

We are going to use:

  • Timelines
    • Fancy way of creating number based data for game to use.
  • Variables
  • Game Instances
  • Custom Events
  • Not really care about the art – snag the tuesdayExample folder that is on the public.
  • Create a new 3rd person UE project called week13MVPExample.

This is roughly where we are going:

Here is our route this AM.

  • New 3rd Person game week13MVPExample.
  • 2 levels
    • level_1
    • level_2
    • 3 gates, middle blueprint
    • Rotate gate on play and e
    • Coin Blueprints, increase score
    • 3 coins do gate
    • 3 coins ALLOW to do gate with E
    • 3 coins jump to level_2
    • 6 total coins quit

For kids what want to get ahead, here is my code I used on a Monday morning walkthrough at my desk, to get the functionality above. I will reference this as well throughout our lesson.

By lunch we want to have MVP (Minimum Viable Product) functionality for our coin example game we just finished. I am going to come around and check in with you student by student, don’t forget to show me this working before you leave today.

Once checked off start doing this with your OWN game. Specifics to come out tomorrow, but open up your project and start a similar workflow.

10:50 Morning Break

11:00 Critiques

Each week we will upload our work on Monday. I will then present your work to the class. Each project I will pick a student to practice giving constructive criticism. Constructive criticism is a type of feedback that offers specific and actionable advice to help employees to improve. In the professional setting we need to be to talk professionally about the work, even if you don’t “love” the person who created it.

If selected, you will pick 1 thing that works, and 1 thing to improve upon next time. Remember we are separating the Design from the Designer. We are looking for actionable input.

11:30 Game Dev

Continued AM work.

11:55 Lunch

  • No food in the room / eat in the Cafe.
  • You are welcome to return to the room when you have finished eating and work / hang out.

12:25 Attendance and Article

12:30 Create / Download Enemy

Game Design
  • Create or download a potential enemy for your specific game.
  • Save logically for now so you can access it in the future.

12:50 A Gentleman in Moscow

A Gentleman in Moscow is a reader’s dream — a wonder-full, nuanced story full of wit, insight, and imagination.

Read along with Mr. Cronin. Improve literacy, word decoding, enjoy a nice story, and unplug from the world.

1:10 Afternoon Break

1:25 Speed Design

Speed Designs are 10 minute sprints in CAWD where we practice. It could be any medium – 3D, 2D, video, programming, etc.

1:40 Afternoon Practice & Production

DH13: 2PT Architectural Design

  • lastNameDH_13.jpg

Week 13 Agency

  • lastNameAgency_1.jpg through lastNameAgency_3.jpg

2:15 Dailies

2:20 “19 Minutes”

Every day in GAWD will end with “19 Minutes” of silent reading. Closing down our day with silent reading provides many benefits:

  • Improve Literacy Skills / Reading Stamina
  • Create space for a small reading meditation where we can disconnect from the world and get lost in a story
  • Unplug

At the end I will 3 students and ask for a 1 sentence explanation of what happened.

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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