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Tuesday, May 13th

Tuesday, May 13th

Class Hours: 10:05 – 2:40
Mr. Cronin

Notes

  • Lion and Caleb you have WorkKeys make-ups today at 12:30! E109. You can both go to lunch today when we start our Study Guide at 11:55.

10:05 Attendance and Article and video of it!

10:10 Accessibility Audit – who can Bug Hunt the worst?

Working in teams of 2 on a single computer, you are going to … RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM. RECACTED UNTIL TUESDAY AM.

You are playing for an hour long lunch on Friday for you and your partner. Directly from English.

By 10:50, Create a presentation and share with cawdlead@vt.ewsd.org (that is the main computer) to present out. Screens off, we present at 11.

We are looking for the most Errors + Contrast Errors from the subset of sites online mentioned above.

Your presentation needs to include:

  • You and your partners names
  • Business name and link so we can test
  • Screenshot of Homepage including the WAVE Report (see below)
  • Your total errors + contrast errors, put into 1 number for comparing.

We are doing this as a Switch project to encourage interaction, collaboration, and conversation. We are going to work driving the mouse and the keyboard in 5 minute rotations. Only that person can touch on their rotation – we are going to start with the person on the left.

Partners (both partners go to the bold names computer to use)

  • Hudson / Collin
  • Caleb / Mallory
  • Adrian / Trevor
  • Lion / Isaiah
  • MJ / Jacob
  • Maxx / Sebastian (if no Maxx and everyone else here Sebastian you move to the Caleb / Mallory team)

10:50 Morning Break (10 minutes)

11:00 Audit Presentations

11:15 Game UI Step by Step – Let’s do this together

This morning leading up to our prep lets talk about Video Game UI. The accessibility lessons that we can learn from the web can translate frequently to video game UI and UX design.

UI Design (User Interface Design)

UI design is focused on the visual and interactive elements of a product—such as buttons, icons, spacing, typography, and color schemes. It’s the look and feel of the product, crafted to be visually appealing and consistent. UI designers create the aesthetic style that matches the brand while ensuring accessibility and usability.

UX Design (User Experience Design)

UX design focuses on the overall feel and functionality of a digital product. It’s about how a user interacts with a system and ensuring that the experience is smooth, logical, and enjoyable.

Today we are going to use the screenshot above from the GTA6 Website to add in UI elements. We are going to run our design through the WAVE tool to see what the issues are (missing alt tags, contrast errors) and if we fix the for the web user, it will frequently fix them for the game player as well.

11:55 Study Guide

The Winning Team Trevor (6 min), Mallory (3 min), and Jacob vs. The Field.

  • If The Field wins, everyone has their score minimum cut in half. Show me and go to lunch.
  • If The Field wins, the Winning Team stays until 12:25, but does not have to do the Study Guide.
  • If The Winning Team wins, The Field has to complete the study guide and stay until 12:25.
  • If The Winning Team wins they go to lunch immediately.

12:25 Lunch

  • No food in the room / eat in the Cafe.
  • You are welcome to return to the room when you have finished eating and work / hang out.

12:55 Attendance and Article

1:00 Steve Jobs

Based on more than forty interviews with Steve Jobs conducted over two years–as well as interviews with more than 100 family members, friends, adversaries, competitors, and colleagues–Walter Isaacson has written a riveting story of the roller-coaster life and searingly intense personality of a creative entrepreneur

Read along with Mr. Cronin. Improve literacy, word decoding, enjoy a nice story, and unplug from the world.

1:20 Afternoon Break (10 minutes)

1:30 Speed Design

Speed Designs are 10 minute sprints in CAWD where we practice. It could be any medium – 3D, 2D, video, programming, etc.

1:45 Afternoon Practice & Production

DH 32: Ear

  • lastNameDH_32.jpg

Week 32 Agency 

  • lastNameAgency_1.jpg through lastNameAgency_3.jpg

2:15 Dailies

2:20 “19 Minutes”

4 of 5 days per week we will end our day in CAWD with the “19 Minutes” of silent reading. Closing down our day with silent reading provides many benefits:

  • Improve Literacy Skills / Reading Stamina
  • Create space for a small reading meditation where we can disconnect from the world and get lost in a story
  • Unplug

At 2:39 each day I will come to 3 students and ask for a 1 sentence explanation of what happened in your story over that day’s reading session. It is neat to hear little pockets of a story, here and there.

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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