Class Hours: 10:05 – 2:40
Mr. Cronin
Notes

- FREE CONE DAY!
- Fire Drill today at 2pm!
- Going to have a weird wild week. 4 Days of school and a hard earned week vacation:
Monday / Last Looks and Web focused day / No Critiques- Tuesday & Wednesday / SkillsUSA Design Competition Final Work
- Thursday / SkillsUSA Presentations
- Prizes for 1st and 2nd places for both Animation and Game
- 1st place teams choose seats for 4th quarter (if in GAWD) – we move seats right after vacation, final seat jump for rest of year, and gets Dual Monitors. Ben and Piche – they are going away soon… or win?
- Friday / OVR Technology Presentations
- Meeting in the room at 9AM Friday, so assume doors won’t be open until 9:45. Don’t knock, it’s virtual, when the doors are open you can come in.

10:05 Attendance
10:10 Skills Production

Game Design Track / Mr. Cronin

Week 28 Skills Deliverables – to be placed in the Skills / Game folder by EOD on Wednesday (early release Wednesday):
- Create Gameplay Overview Video
- Show us everything. Win, lose, Menu, Tutorial, show us every condition, show us everything you want credit for.
- Visuals and Audio should come from the Gameplay only.
- Time may be variable.
- Show us your game. Make it a documentary.
- Create Game Commercial (Virtua Fighter example)
- Create a 30 second Game Commercial (ET example). Has to be 30 seconds.
- Visuals and Audio manipulated and pumped up in Premiere. It is here you could use MLG air horns so long as it pushes the hype / narrative of your game. Commercial! (Overwatch example)
- Make us what to play your game. Make it a genuine commercial.
- All Game presentations will start their presentation with this Game Commercial (no supportive hyping – has to come from the video). This will be the first element of your game the judge says – so make it good, engaging, attractive, hook the player in. Commercial! (Power Wash Simulator 2 example)
- This 30 second Game Commercial will NOT count toward your 10-minute presentation window.
Your two team deliverables:
- teamNameGameOverview.mp4 (be reasonable based on your game – longer than 30 seconds, shorter than 10 minutes)
- teamNameGameCommercial.mp4 (30 seconds exactly)
Bourdeau / Wyatt / Young – you are going to be presenting first for Game Design. We will move your machine (Wyatt’s?) Wednesday PM before you leave.
Your 10 minute presentation – what will make our break your entire project
As one of your team is developing the Videos, the other member(s) should be working on the presentation.
When your team presents their games you will receive a 10 minute window of time. How can you build your presentation? What will you DO during that time? This needs to be developed and practiced.
You could:
- Have a website to present your game taking the process, revision taking Alpha and Beta testing into account, etc.
- You could do a playthrough of the game and never let the judge actually play the game. This prevents the judge from seeing the less developed parts of the game.
- You could let the judge do ALL of the game playing. Send it!
- You could show the Gameplay Overview video that uses supportive text so you don’t have to talk.
- You could show the Gameplay Overview video and talk / explain the process.
- You could make a Google Slide presentation that goes from early days of the game, to now. Every game has had their twists and turns to get to where we are today.
- This is up to you – think of this as an elevator pitch. You have to convince the judge that your game is the best of the 3. How do you do that?
In that 10-minute window:
We have seen teams make websites / slide shows and balance this with example gameplay (by Game Dev), Judge game play, and then Q and A at the end. This has worked the best overall through the years.
We have seen teams make personal connections with judge, ask about their favorite games and genres, and try to make connections with the judge.
We have seen teams try to sell the ideas of their game, why it would work with the target audience.
We have seen teams really focus on the feedback given and show how they took the feedback into account and improved the game.
We have seen teams start getting into their presentation and never get to the judge playing their game. When the timer ends, it ends.
We have seen teams make 5 amazing levels and only get through 1.5 of them.
We have seen teams finish their 10 minute window in 4 minutes and get embarrassed in front of everyone.
10:50 Morning Break

11:00 Skills Production

11:55 Lunch

- No food in the room / eat in the Cafe.
- You are welcome to return to the room when you have finished eating and work / hang out.
12:25 Attendance and Article
12:30 Skills Production

12:50 1984

Nineteen Eighty-Four (1984) is a dystopian novel by George Orwell that explores totalitarianism, mass surveillance, and the manipulation of truth through the story of Winston Smith in the superstate of Oceania, ruled by the omnipresent Party and its figurehead, Big Brother.
Read along with Mr. Cronin. Improve literacy, word decoding, enjoy a nice story, and unplug from the world.
1:10 Afternoon Break

1:25 Speed Design

Speed Designs are 10 minute sprints in CAWD where we practice. It could be any medium – 3D, 2D, video, programming, etc.
1:40 Afternoon Practice & Production

Monochromatic Design and Usability
- folder called “webUsability”
DH28: Portrait Ratios
- lastNameDH_28.jpg
Week 28 Agency
- lastNameAgency_1.jpg through lastNameAgency_3.jpg
Skills work due in less than 24 hours!
2:15 Dailies

2:20 “19 Minutes”

Every day in GAWD will end with “19 Minutes” of silent reading. Closing down our day with silent reading provides many benefits:
- Improve Literacy Skills / Reading Stamina
- Create space for a small reading meditation where we can disconnect from the world and get lost in a story
- Unplug
At the end I will 3 students and ask for a 1 sentence explanation of what happened.
2:40 Dismissal
