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Wednesday, January 15th

Wednesday, January 15th

Class Hours: 9:40 – 1:45
Mr. Cronin

Hi all – I am out sick today. Follow the Dayplan, big production day, make the most of it! Remember you have until Friday afternoon to complete Milestone 2!

Notes

  • Early release Wednesday! Callbacks:
    • Isaiah to Math at 12:50
    • Maxx to Science at 1:30
  • Continued early lunch due to schedule changes this week.
  • Everyone should be checking their gradebook – even if you THINK you have everything turned in. Get that missing work in! We are down to the last days of the quarter!
  • No articles, no dailies.

10:05 Attendance and Article

10:10 Milestone 2 – VR World to Explore

Create an enclosed world to explore in VR. It could be an island, a moon base, but it has to be enclosed, we are trapped. In the image of Myst above, we can’t “walk on the water” and leave. Either through cliffs, walls, water, etc – make it obvious to the user that they shouldn’t be going that way, and setup in Unreal Engine that you can’t go that way.

  • No gameplay mechanics needed beyond exploration.
  • Have fire used somewhere, and include a sound of that fire that we only hear when near that fire – look for attenuation settings on the fire.
  • Have at least one other design element that is animated in your scene.
  • This is going to require teamwork, management, and work in different disciplines. What does your team need?
  • Concept Artists / Project kickoff lead. Someone that organizes the team, creates the concept art, etc. The project management could be the next role as well.
  • Project manager? Keep everyone on track and touch base frequently.
  • Main world builder in Unreal? This person is more about putting the Legos together and setting up VR.
  • Artists that are building the induvial assets in Blender to go into the world. These people are building the assets that the world builder is putting together. Building the individual Legos. Make sure to use humans for scale reference!
  • Figure how how to record with OBS at a decent frame rate. You will be turning in videos that demonstrate what you see in VR, as your deliverables.
  • Make sure you can record game audio – so we can record the sound of the fire!

Create a 45-60 second world exploration video called “lastNamelastNamelastNamelastNameMilestone2.mp4“.

10:50 Morning Break (10 minutes)

11:00 Milestone 2 – VR World to Explore

11:35 Lunch

  • No food in the room / eat in the Cafe.
  • You are welcome to return to the room when you have finished eating and work / hang out.

12:05 Attendance and Article

12:10 Afternoon Production

VR/AR/MR

  • lastNamelastNamelastNamelastNameMilestone2.mp4

DH18: Final Quarter 2 Perspective Sketch

  • lastNameDH_18.jpg

Week 18 Agency

  • lastNameAgency_1.jpg through lastNameAgency_3.jpg

1:20 Afternoon Break (10 minutes)

1:30 Afternoon Practice & Production

VR/AR/MR

  • Milestone 2 complete by Friday

DH18: Final Quarter 2 Perspective Sketch

  • lastNameDH_18.jpg

Week 18 Agency

  • lastNameAgency_1.jpg through lastNameAgency_3.jpg

1:45 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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