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Monday, March 17th

Monday, March 17th

Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

Tobi – reminder to meet with VSAC about FAFSA and Financial Aid

Game Walk-thoughs are scheduled for Tuesday at 10am with CAWD1. We’ll test and see what the game teams are creating.

Short week ahead – Only 3 Days- Step Up Day is Thursday and In-service for teachers on Friday –

No CTE classes on Thursday and Friday this week

Quarter 3 Ends this Friday – all work due by Monday, March 24th 3pm or zero forever!

Happy St. Patrick’s Day

Week Twenty Five
Begin mapping our your animation and finish all modeling. There are no more assignments for Quarter 3, except to finish modeling and past due work.
Week Twenty Six– next week – March 24th – 28th
– Create our first animatic – which is a rough outline
-around 25 seconds of Animation
-Audio / Sound Effects
-Titles and Facts included
-Inclusion of Materials and Lighting
Week Twenty Seven – March 31st – April 4th
-25 Seconds – transitions, VFX as necessary
-All Audio and Sound Effects
-Titles and Facts with font choices
-All materials
-EEVEE Renders are fine for this
Week Twenty Eight – SkillsUSA Week – April 7th – 11th.
April 8th competition, then PSA Work
Second Looks– This should be an EEVEE render that is a tighter version of your PSA. Second looks should include materials, sound AND your facts, figures and be just about complete.
Week Twenty Nine – April 14th – 18th
Final PSA PSA Screening – Final Due on Tuesday, April 15th.
The goal is to submit the PSA per instructions in the contest guidelines.
On Tuesday, April 15th), you will show your final render PSA to the class for your grade. Deadline: 11am.

10:10 Monday Mail

mailbox

10:15 Revisiting the 12 Principles of Animation

  • Squash and Stretch:This principle adds a sense of weight and flexibility to characters and objects by exaggerating their shape to convey motion. 
  • Anticipation:This principle involves preparing the audience for an action by showing the character’s build-up or preparation for the movement. 
  • Staging:This principle focuses on how an action is presented to the audience, including camera angles, timing, and environment, to clearly convey the story and character’s actions. 
  • Straight Ahead and Pose-to-Pose:These are two approaches to animation, with straight ahead being a frame-by-frame approach and pose-to-pose focusing on key poses and then filling in the in-between frames. 
  • Follow Through and Overlapping Action:These principles involve the continuation of movement after the main action has stopped and the inclusion of smaller, secondary actions that happen simultaneously with the main action. 
  • Slow In and Slow Out:This principle refers to the natural way objects accelerate into and decelerate out of motion, rather than moving at a constant speed. 
  • Arcs:This principle emphasizes using curved paths for movement, rather than straight lines, to create a more natural and fluid animation. 
  • Secondary Action:These are the smaller, supporting movements that complement the main action, adding realism and personality to the animation. 
  • Timing:This principle refers to the speed and duration of actions, which affects the audience’s perception of the weight, size, and personality of the characters. 
  • Exaggeration:This principle involves exaggerating actions and movements to make them more expressive and engaging, especially in comedic or dramatic scenes. 
  • Solid Drawing:This principle emphasizes the importance of drawing characters and objects with proper form, volume, and weight, even in 2D animation. 
  • Appeal:This principle focuses on creating characters that are inherently likable and engaging, through good character design and animation. 

When working your PSA, keep in mind the 12 principles to assist you for a good animation.

Finish up your Storyboards this morning.

10:50 Breaks

11:00 English with Mx. Yopp

Word Cloud of literacy terms

11:50 – 12:25 PSA Worksession & Building a community audio folder of assets.

Use this small window to finish up your modeling and begin laying out your items for your animation. Use your storyboard to assist you. But first, let’s capture and create a community folder of useful sounds/audio that might be useful to each of you.

freesound.org
soundbible.com
incomptech.com
youtube sound effects
partners in rhyme (scroll down to the middle section for the free stuf and sound effects!)
pixabay
Music
incomptech.com
freemusicarchive.org
youtube audio library
partners in rhyme(scroll down to the middle section for the free stuff!)
live music archive

12:25 – 12:55 Lunch

12:55 Independent Reading

book covers

1:20 Break

1:30 Design Challenge

1:55 Production Time and Guided Support

Current Assignments:

  • Modeling for PSA due on Wednesday
  • 2D Lip Sync – due Wednesday, March 26th

2:38Dailies

Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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