Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance
One day left to turn in late work – Friday afternoon at 3pm.
We have some EHS visitors on Friday afternoon – they will be in CAWD 1 program
Ben, Elle, Bradon – please do the End of Quarter Reflection
Morning Portfolio Presentation: Ben
10:10 Let’s Animate

Animation is the art of making inanimate objects appear to move.
Animation is a powerful way to tell a story. Animation can stretch characters emotionally and physically in ways that real life cannot. Worlds are endless in their variety and composition and the limits of storytelling are only limited by our own creativity. Do you have a favorite animated story / short / movie?
The Fantastic Flying Books of Mr. Morris Lessmore
2012 Oscar Winning Animation
This quarter we are going to dive in. This is such a big field and jobs can become highly specialized. My goal is to help you learn what you like about the field and assist you on improving your skills in the areas you are interested in.
If you don’t love animation, that’s ok too. It’s important to learn what we don’t like as much as learning about what we do like.
Here are some areas we’ll tackle to further your learning in the field:
- Animation History & basic principles
- Careers in animation
- Industry terminology
- Pre Production
- Storyboarding
- Character Design and Development
- Asset Design
- Environmental Design
- Prototyping and Visual Design Principles
- Deadlines and production management
- Production
- 2D & 3D animation
- Modeling techniques (modeling, sculpting, drawing)
- Textures
- Lighting
- Cinematography in animation
- Sound editing
- Rigging and armatures
- Rendering
- Post Production
- Output / Rendering
- Compositing
- Distribution
- Publishing
10:50 Breaks

11:00 Animation – Let’s make a ball bounce – but really well

The Bouncing Ball Animation in its simplest form teaches you the basics of timing, spacing, weight, arcs, squash & stretch, appeal, etc. You may not realize it at first, but you’re really working with a lot of the core principles of animation within the bouncing ball exercise. While it is tempting to jump to other animations, getting the basics will help all of your other animations.
Let’s do this one together and it will serve as a chance to get back into Blender.
Specifically we’ll dig in to the graph editor and the dopesheet. Don’t worry about materials yet. We’ll use a control to move the ball. This will make animation easier.
Some shortcut keys you may find helpful:
- Control + Tab to move back and forth from the dope editor to the graph sheet
- Shift + H to hide parts of the graph editor
- Home – to frame up your camera in the workspace or to see the whole timeline / graph editor
- V to look at the handles in the graph editor
- Control + Middle Mouse to scale graph editor and dope sheet
Appeal – Appeal in animation is the quality that makes a character or object interesting, relatable, and memorable to an audience. It’s one of the 12 basic principles of animation. We can add appeal to the ball animation by….(adding a slight roll back, adjusting the rotation, creating an interesting camera angle, adding a bit of squash and stretch. In Animation, objects can have personality!)
Assignment: Ball Challenge Activity Assignment
(Bowling Ball, Bocce Ball, Superball, tennis ball, ping pong ball, marble, beach ball – you get the point)
Pick one type of ball, create a five second sequence (24 fps) EEVEE
- Add materials to your ball
- Add lighting to illuminate your scene
- Add some staging to make the animation interesting
- Use your camera to set up an appealing shot.
- Render as .mp4
Filename: type of ball_bounce.mp4 and upload to Google Classroom
Due: Tuesday, January 28th
12:25 – 12:55 Lunch

12:55 Independent Reading

1:20 Break

1:30 Design Challenge

1:55 Production Time and Guided Support
Current Assignments:
- Past Due work – deadline for Q2 is Friday
- Bouncing Ball Animation
2:38 Dailies

Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive