Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance
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Food Drive – February 3rd – February 21st
We have an opportunity to participate in a state-wide Food Drive also a competition between Vermont’s Technical Centers for who can collect the most. Let’s make a difference: please bring in non-perishable foods and/or hygiene products.
Extra credit granted to one assignment in the quarter for each item you bring in!
Kicking off Skills Officially – we’ve got teams and competitions
Team | SkillsUSA Comp |
---|---|
Peyton | Ben | Game Design |
Phoenix | Isaac | Animation |
Scotty | Hudson | Game Design |
Mia | Elle | Web Design |
Gabi | Tobi | Game Design |
Zander | Mallory | Animation |
Braden | Swing Man This role is to support / fill in / alternate |
Visitors coming today @ 10:30am from Milton – students assisting visitors (5 min rotations)
- Mr. Bohmann
- Isaac
- Peyton
- Phoenix
10:10 Skills USA Kicks off
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Each Thursday morning SkillsUSA Design Competition prep work will come out.
By Friday at end of lunch 12:55 Drop Dead Deadline! – have a folder with your two names on the Public inside of the weeks “skillsUSA” folder. The folder is found at Public/CAWD. For example if Mr. Cronin and Mr. Bohmann were working together the folder would be:
- “croninBohmann”
Create your folder in the discipline you are working in. DO THIS FIRST
Skills USA is a production grade that counts towards your Q3 grade. How much? – 20%. Your work will be graded on completion of deadlines, adherence to deliverables and your ability to work independently and with your partner. Time is limited, so use your production windows well. We’ll do Skills every Thursday & Friday up to the competition date in April. You’ll be graded on your work each week. Skills counts as 20% of your Quarter grade.
Skills Work for that week will always be due at 12:55 on Friday’s.
Watch the Time!
Once we pair up we are going to have a different task based on which event you and your partner wish to compete in.
This first week is really to get a working relationship with your Partner – most if not all of the team work will be done on a single computer this week. Sit together.
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See Mr. Cronin’s Dayplan for specifics – read carefully
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See Mr. Cronin’s Dayplan for specifics – read carefully
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Create a single web page with your Team Profiles and come up with a Team Name. This project should push yourselves to create something visually attractive, and full of information about your team. Images of you and your partner or logos of you and your partner or something that represents you.
- Identify Who will be the Web Developer (In charge of the html and JS) – Web Dev does this part.
- Identify Who will be the Web Designer (In charge of more of the artistic choices and styles – CSS) – Web Designer does this part.
- Impress us with what you can create (even if you just got started with web)
- Add a custom font or two
- Include a brief bio of each team member so we can learn about you
- Don’t forget your meta data in the head tag
Upload your completed project to your team folder. It is only one page.
- Your page will be called index.html
- Images will be in an images folder
- CSS will be in a css folder
- Fonts will be in a Font Folder
- Include an image for your planning document – we’ll call this a rough wireframe (this means you will sketch your design on paper with a rough layout BEFORE you begin coding.
- For some of you, this might be new and you don’t know what some of these terms are – please ask me – Mr. B and I will help you.
As always, validate your code – HTML / CSS. Practice commenting and organizing your code.
10:50 Break
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11:00 Rigging A Swing and Our Bird Character
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For those here yesterday, a quick review… We created a tree with a single vert. We added skin and subdivision surface modifiers and shaped our tree.
- control + A = scale
- control + R = add a vert
- shift + V = slide a vert
Then we added some icospheres, and a swing. The swing was rigged with three bones. Now, let’s add the bird – and the trickiest part of this whole scene will be to get the parenting of the bird correct.
Parenting your character to your swing:
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Now, if all has gone well, you have a bird on a swing. We’ll set up an animation to the swing taking in consideration Median Point vs Individual Origins. They are drastically different.
- Median Point
- Individual Origins
- I’m animating my swing (back 1, forward 24, back 46 forward 67 and 86 is same as frame 1) End animation at Frame 85
We’ll then add some drag to the bird using SimpleDeform Modifier.
Add grass texture
Add HDRI for lighting and set up a rendre
If you were not here, a copy of my tree and swing are in Public / Blender / Models and you can grab a copy for yourself.
11:30 – 11:45 – Move Seats!
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11:50 – 12:25 – SkillsUSA Production Continued…
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12:25 – 12:55 Lunch
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12:55 Independent Reading
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1:20 Break
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1:30 Design Challenge
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1:55 Production Time and Guided Support
Current Assignments:
- Ball of your choice animation – past due
- Careers in Animation – past due
- Principle #1 Squash & Stretch Animation – due Monday
2:38Dailies
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Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive