Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance
Cameras – Gabi and Elle – please return
Food Drive – Let’s bring in some food!
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10:10 Working with our rig and review
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Yesterday, we carefully set up our bones and used good naming conventions.
- Deforming Bones are ones that are connected to the mesh and have parents
- Non Deforming Bones included our IK controllers and Poles and do not have parents
- IK and Pole target controllers do not deform
I like to name things this way:
- shoulder.L
- footIK.L
Bones tip and tails closely aligned with loop cuts deforms best.
We used Symmetrize to copy the information from one side of our rig to the other.
Inverse Kinematics – the last bone controls the ones above in hierarchy. Setting up various controls and looking at how to use the controls to move and animate your project.
To get the rigging down, you might want to do one more rigging on a good model. Download the model and change the layout to mode to Layout. Remember to name your bones. Practice will improve our rigging skills. You can download it here.
Now, let’s spend 5 or so minutes to create some simple materials for your character. You can find a color palette or choose some colors that are pleasing. Before I begin, I am going to apply my mirror modifier that we used during rigging.
When doing materials, I am going to add them in Edit Mode and use L for linked.
Additionally – consider coloring the left and the right side different with the body as the third color. Feel free to use the same colors you see in the image below or something similar in that the left and right are matching colors (respectively). This will make the walk cycle easier.
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A viewport render ProTip – turn off your gizmos and overlays, to make things look a little better.
10:50 Break
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11:00 English with Mx. Yopp
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11:50 – 12:25 Blender – 3D Walk Cycle – Pose Library & Pose Controls
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We added some color to our model so we can see the right and left sides of our character. In order for this to work, you need to have completed all of your rigging. Test to make sure everything is in good shape.
A Pose library really speeds up animation. Practice adding some poses in the pose libraries. When creating a new pose, remember to select all of the bones! Use your camera to store a nice looking pose.
We only need to set up 4 Poses for the Walk Cycle to store in our Asset Library.
The Walk will be animated on the 3s!
That means in the image above working from right to left!!!!:
- Contact (blue) on 1
- Down on 4
- Passing on 7
- Up on Ten
- Contact (green) on 13
12:25 – 12:55 Lunch
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12:55 Independent Reading
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1:20 Break
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1:30 Design Challenge
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1:55 Production Time and Guided Support
Current Assignments:
- Bird on A Swing Animation – Due Thursday
- Anticipation – Animation Principle #2
2:38Dailies
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Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive