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Tuesday, May 20th

Tuesday, May 20th

Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org

Week 33

10:05 Today’s Notes & Attendance

  • Mr. Bisson sent me a nice note about how well you all were working the last few days. Thank You.
  • Isaac – Senior Portfolio Presentation 10am on Wednesday, May 21st. Mx. Yopp classroom
  • Equipment – please return computers this week if you are all done with them
  • No School next week Monday in observance of Memorial Day
  • Week 33 – this week, Team games – kick off final project
  • Week 34 – next week – CAWD Game Studio – Final Project Game Planning
  • Week 35 – CAWD Game Studio – Final Project Implementation, Testing – Publishing and all work due Friday June 6th at EOD
  • Week 36– end of year activities
    • Monday – Web Certification exam
    • Tuesday – Movies 
    • Wednesday – Game Day / Social / Relax
    • Thursday – Recognition Night Rehearsal, LAST DAY!!!

10:10 Quick Mail Check

10:12 CAWD Fun Games Studio – Final Project!

software cycle

Our final CAWD2 project of the year will be your very own game. During the next three weeks you will use this space and all of the equipment and resources you need to build a great game of your own. You may work in a team (up to 2 people) or you may work alone.

(disclaimer: if you are part of a team and are not fully subscribed, I will assign additional game dev work to you) Historically teams have been less successful than individuals (attendance issues mostly)

You will create one playable game in 2D or 3D using the Unity or Unreal game engines. Your choice when making a game should be something that you can accomplish or will stretch you a bit. You will find and figure out the systems and problems you incur. I will help where I can with your project but I won’t code it for you.

Given the time you have, working prototypes are desirable. Translation-don’t spend a week on a nice looking set of assets that have little impact on the playability of the game.

SlimeScape – launch your slime to get through each level

For your game – there must be some kind of gameplay – think the games we started in class: pinball, lunar lander, Cawd Rollerball and Arkanoid. With each game we designed, we were able to quickly play with some objective and some win/lose conditions. Our games were super prototypes, but they had lots of possibilities and served as a good place to test out some code.

DateWeekDeliverableSoftware Development Cycle
May 20th – 23rdOneProject Intro,
Game idea generation, pre-planning
Planning
May 27th – 30thTwoGame Design Document, Asset creation / Coding
GUI, Movement, Core Mechanics
Analysis / Design
Design / Implementation
June 2nd – June 6thThreePrototype with game playTesting/Maintenance / Publishing/Evaluation
June 5th -6thGame JamEvaluation

Deliverables:

In the process of building your game, you will use a Trello board to track and share your progress. Each week there will be updates from you on the status of your deliverable. If you work alone, you will provide the update. If you are a team, you will update together.

Every game will have a Trello board. It will count as 100 points. You’ll earn full points for being detailed and less points for less detail!

Every game will have a Game Design Document. It will count as 100 points. You’ll earn full points for a nicely well thought out document with no typos, errors and grammatically error free. I’ll provide you with a template. Have someone proofread your work. (sounds like an item to put on your Trello board)

Every game will be tested to provide user feedback. That feedback will be summarized with actionable steps. It will count as 100 points. You will create the summary and actionable steps on a google doc.

Every game will be scored for playability. It will count as 100 points. If we can play it and the game has some objective with Win / Lose conditions you may earn up to full point value.

Every game will be published as a simmer.io or .exe game. It will count as 50 points. Full credit for publishing, no credit for not publishing.

Every game will is required to have a Home Screen and a Credits screen in addition to the game play. It will count as 100 points. The nicer the UI and the inclusion ( game over, score, health, damage and other UI elements) is desirable. However, an effective UI is what you are after.

Game Salesperson. You are the ambassador for your game. As game ambassador, you can earn up to 50 points for being able to speak about and sell your game to others. This can be demonstrated when telling others about your game during game testing and during updates.

I’ll write up a rubric for this project. Total points: 600 points!

All Games must be complete for grading on Friday, June 6th We will have an official game jam and invite others to enjoy our games too.

This Week Deliverables:

  1. Are you on a team or working solo – email me with details by lunch on Wednesday
  2. Trello board shared with me (one Trello board per game)
    • The best approach is to list all of the things you can think of in your To Do column
    • I’d start by writing the deliverables above (and then all the tasks that go with it!)
    • Most Trello boards don’t have enough detail!
  3. Game Design Document – rough draft (due by Tuesday) with working title of your game
  4. Project Creation in Unity (or Unreal)

GDD template that you may use

Pretty Basic given the amount of time, but full of possibilities

10:50 Morning Break (10 minutes)

11:00 CAWD Fun Games Studio – Team Apple and Team Banana

Team Shares of your video games at 11:50pm sharp. CAWD will be joining, so use this last bit of time to put some polish on your share out.

Deliverables

To be successful as a team, you need to know the deliverables:

  • One Game Design Document
  • A playable game (prototype is fine)
  • A Home Screen with Game Title
    • Play Button that opens the game
    • Credits Button that opens Credits Screen (credits list roles of all team members)

Tuesday, May 20th at 11:50am:

  • A representative will share the story of the team
    • Process
    • Successes
    • Challenges
    • Organizational Strategies
    • Game Overview
    • Sample Gameplay

12:25 Lunch

12:55 Independent Reading

book covers

1:20 Afternoon Break (10 minutes)

1:30 Speed Design

1:50 Independent Production & Guided Support

  • Illuminated Path due today
  • Final Project Planning

2:38 Dailies

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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