Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org
Week 34
10:05 Today’s Notes & Attendance
- Happy Tuesday, our focus this week will be on building out your game. Best not to miss days….
- Week 34 – CAWD Game Studio – Final Project Game Work – Design
- Week 35 – CAWD Game Studio – Final Project Implementation, Testing – Publishing and all work due Friday June 6th at EOD
- Week 36– end of year activities
- Monday – Web Certification Exam
- Tuesday – Movies (MI:7 Final Reckoning)
- Wednesday – Visitors, Clean Up
- Thursday – Recognition Night, Last Day
10:10 Mail Check

10:12 Dissecting Your Favorite Video Game – Principles of Game Design

The dropbox for this project is in Google Classroom.
When presenting: Three Questions to respond to:
- What is your game
- How does or does not your game tackle the 5 core principles of good game design
- Select 1 principle that really stands out to you
Core Principles of Good Game Design (and level design)
- Design your game around a core mechanic
- Make your games easier at the start and increasingly more difficult
- Create Options & Different Views (change up the scenery & Balanced gameplay)
- Feedback and Rewards
- Meaningful Core Mission
10:50 Morning Break (10 minutes)

11:00 CAWD Fun Games Studio – Final Project!

Our final CAWD2 project of the year will be your very own game. You have this week and next to build a great game of your own. Y
For your game – there must be some kind of gameplay –
Date | Week | Deliverable | Software Development Cycle |
---|---|---|---|
Game idea generation, pre-planning | |||
May 27th – 30th | Two | Game Design Document, Asset creation / Coding GUI, Movement, Core Mechanics | Analysis / Design Design / Implementation |
June 2nd – June 6th | Three | Prototype with game play | Testing/Maintenance / Publishing/Evaluation |
June 5th -6th | Game Jam | Evaluation |
This Week’s Deliverables:
- Game Design Document – final draft by Friday
- OBS Walkthrough of your games core mechanic – by Friday!
(obs is the software used to record your screen)- Video footage of your core mechanic in action
- Include in the video the name of game
- Include a description of core mechanic
- Edit in Premiere and export as .mp4
- Shoot for 30 seconds total
- Filename: GameMechanic_OBS.mp4
- Remember The core mechanic will usually be the purposeful interaction that occurs the most frequently. Jumping, collecting, sliding, farming, etc…..
12:25 Lunch
12:55 Independent Reading

1:20 Afternoon Break (10 minutes)

1:30 GMetrix Study

1:55 Independent Production & Guided Support
Work on incompletes or your game!
2:38 Dailies
