Skip to content
Cawd Logo GAWD
  • Home
  • About
  • Assignments
  • Resources
  • Contact

Tuesday, May 27th

Tuesday, May 27th

Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org

Week 34

10:05 Today’s Notes & Attendance

  • Happy Tuesday, our focus this week will be on building out your game. Best not to miss days….
  • Week 34 – CAWD Game Studio – Final Project Game Work – Design
  • Week 35 – CAWD Game Studio – Final Project Implementation, Testing – Publishing and all work due Friday June 6th at EOD
  • Week 36– end of year activities
    • Monday – Web Certification Exam
    • Tuesday – Movies (MI:7 Final Reckoning)
    • Wednesday – Visitors, Clean Up
    • Thursday – Recognition Night, Last Day

10:10 Mail Check

10:12 Dissecting Your Favorite Video Game – Principles of Game Design

The dropbox for this project is in Google Classroom.

When presenting: Three Questions to respond to:

  1. What is your game
  2. How does or does not your game tackle the 5 core principles of good game design
  3. Select 1 principle that really stands out to you

Core Principles of Good Game Design (and level design)

  • Design your game around a core mechanic
  • Make your games easier at the start and increasingly more difficult
  • Create Options & Different Views (change up the scenery & Balanced gameplay)
  • Feedback and Rewards
  • Meaningful Core Mission

10:50 Morning Break (10 minutes)

11:00 CAWD Fun Games Studio – Final Project!

software cycle

Our final CAWD2 project of the year will be your very own game. You have this week and next to build a great game of your own. Y

For your game – there must be some kind of gameplay –

DateWeekDeliverableSoftware Development Cycle
May 20th – 23rdOneProject Intro,
Game idea generation, pre-planning
Planning
May 27th – 30thTwoGame Design Document, Asset creation / Coding
GUI, Movement, Core Mechanics
Analysis / Design
Design / Implementation
June 2nd – June 6thThreePrototype with game playTesting/Maintenance / Publishing/Evaluation
June 5th -6thGame JamEvaluation

This Week’s Deliverables:

  • Game Design Document – final draft by Friday
  • OBS Walkthrough of your games core mechanic – by Friday!
    (obs is the software used to record your screen)
    • Video footage of your core mechanic in action
    • Include in the video the name of game
    • Include a description of core mechanic
    • Edit in Premiere and export as .mp4
    • Shoot for 30 seconds total
    • Filename: GameMechanic_OBS.mp4
  • Remember The core mechanic will usually be the purposeful interaction that occurs the most frequently. Jumping, collecting, sliding, farming, etc…..

12:25 Lunch

12:55 Independent Reading

book covers

1:20 Afternoon Break (10 minutes)

1:30 GMetrix Study

1:55 Independent Production & Guided Support

Work on incompletes or your game!

2:38 Dailies

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

Instragram Facebook Twitter

A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
Navigate to top of page