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Wednesday, April 2nd

Wednesday, April 2nd

Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

Today is a Wacky Wednesday

NTHS Rehearsal is at 10:30am – Thursday. Return to program after rehearsal. Congratulations:

  • Phoenix
  • Mia
  • Elizabeth
  • Gabi
    • NTHS Ceremony is Thursday night at 6:00pm.

Call Backs: None So far


10:10 Unity Terrain Continued…

We’ll start with a short review from yesterday.

I’ve added the Terrain Sample Asset Pack to my project

There are many principles that game developers and designers can use to create visually stunning games, as well as exciting and engaging gameplay. As the designer, you have a lot of control and choices. Here is a short summary of some principles to keep in mind:

Visual Clarity – players need to know what they are seeing (UI elements, game play area, avoiding clutter)

Consistent Art Style (consistent color patterns, characters and adhering close to the theme)

Effective Visual Hierarchy (guiding the player to important visual elements)

Meaningful Use of Color (color can convey emotion, visual interest, information)

Design #1

Low Poly Exploration Game


Create a serene and mysterious low-poly landscape. Imagine a forgotten forest, ancient ruins, or a hidden valley.

Check out Skyboxes from the Asset Store

Check out low poly Assets from the Asset Store

Artistic Focus: Stylized, low-poly aesthetics, emphasis on atmosphere and visual storytelling.

    Design #2

    Desert Survival Game


    Design a vast and unforgiving desert landscape for a survival game. The player will face harsh conditions, navigate treacherous dunes and mountains

    Check out Skyboxes from the Asset Store

    Check out Desert Environments from the Asset Store

    Artistic Focus on creating a sense of isolation, desolation, and the beauty of a harsh environment.

    Or – if you aren’t up for either, create a perfect and inviting oasis for someone to chill out.

    We’ll do a gallery walk at 10:49 so set up the perfect screen shot.

    10:50 Break

    11:00 The Big Move – Skills USA

    Game Teams will go to CAWD 1 | Web and Animation Teams to CAWD 2
    Your seats arrangement will be assigned to you. Once you are all set up, jump into skills.
    Animation and Game teams will find their deliverables on the CAWD1 dayplan

    WebDesign

    Web Teams –

    Use this resource from Color Paletton as your guide. Task:

    • Create a Three Color Color Scheme (adjacent,complimentary, contrasting…)
    • Create a Visual Resume for each of you. Agree on two different layouts
    • Use the color scheme for each resume, but use the colors differently
    • Create a landing page with the following:
      • Text “Meet the team”
      • Two buttons – each button goes to each of your visual resume pages
      • Pages should link
      • 1 Stylesheet only

    THIS PROJECT IS DUE AT 2:40PM Thursday

    11:55 Lunch

    tacos

    12:25 – 1:40 Skills Production / Practice

    There is only one project live in CAWD 2 – the PSA. If you are complete with your SkillsUSA work, you may work on your PSA.

    1:40 Dailies

    Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive

    1:55 Dismissal

    GAWD Instructors:

    Matt Cronin

    Will Bohmann

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    A little about GAWD:

    Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

    Students continue at:

    University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

    Students find careers at:

    Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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