Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance
Today is a Wacky Wednesday
Call Backs:
Hearst Television is excited to announce an upcoming Virtual Networking and Recruiting Event designed to connect students with opportunities in the broadcast industry.
- Hearst Television Nationwide Connect Event Details:
- Date: Tuesday, March 11th
- Time: 3:00 pm – 5:00 pm ET
- Registration: https://hearsttelevisionconnect.vfairs.com/
At the event, students will have the chance to:
- Learn about various career paths in News, Sales, Marketing, Engineering, IT & Production.
- Network with leaders and professionals from top companies in the broadcast industry.
- Apply for open positions and internships.
- Discover more about company benefits, culture, and growth opportunities
10:10 Working in 2D Continued…
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A Walk cycle at 24 Frames per Second
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The 2D Walk Cycle
The 2D Walk Cycle
In the last week we have done some 2D work and collected some individual scenes using the Grease Pencil and even sequenced in the Video Editor – all right in Blender! We also worked with layers and fills. The workflow is different and takes some getting used to. Especially getting things the right layer.
Vocabulary Revisited: Onion Skinning – Onion skinning is a technique from 2D computer graphics that allows animators to see adjacent frames at once. That way, the animator can make decisions or edits based on how the previous frames are drawn.
Today we’ll hammer out a proper walk sequence, colorize our character and then add a bunch of modifiers to get some different effects from one basic walk cycle.
To set up the walk cycle, we only really need four poses and we will animate on the 3’s (every 3 frames) if we are working at 24 frames per second.
Frame 1, 13 & 25 same (contact pose) head is level
Frame 4 & 16 same (down pose) head is lower than level
Frame 7 & 19 same (passing pose) head is level again
Frame 10 & 22 same (up pose) head is above level
Things to try out: grease pencil modifiers, time modifiers, parallax effects through positioning in 2D workspace.
Project: Walk Cycle
Create a custom character of your own (robot, cog, eraser, pencil, flower) and ink out a nice looping walk cycle for your character. Set up your mise en scene. Animations should be at least 5 seconds in length. What about trying some parallax effects? What about overlapping and secondary action?
Filename: 2Dwalking.mp4 – Drop in the Google Classroom Dropbox
*Note – this is the only assignment besides the PSA and SkillsUSA work we are doing in class this week.
This project is due on Monday, March 10th for a showcase after English. Plenty of time to do some Instagram worthy work. Loop your animation smoothly for at least 5 seconds.
10:50 Break
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11:00 Vermont Highway Safety Alliance
Vermont Highway Safety Alliance Animation Project
Vermont Highway Safety Alliance’s Annual PSA Video Contest is open to high-school students with the goal of encouraging you, your friends and classmates to avoid distracted driving. Test your video skills, win prizes, and help make Vermont roads safer. CAWD2 students have been very successful in the past, so let’s see what you can do. Here’s a past winner from CAWD2 and so it this one and so is this one. There are also another handful of winners and I’ll share some of those in weeks to come.
What: Create a 25 second YouTube video on the dangers of distracted driving.
This is a PSA – Public Service Announcement.
Contest Deliverables
The goal is to produce a video that will engage new drivers and highlight the dangers of distracted driving. We will make ours a 3D Animation. This will be an individual project with a community approach.
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Each of you will be responsible for creating five assets that will be modeled in Blender. Everyone will be responsible for a road sign and a car (you can go so many ways here – from cartoony to high level detail)
Assets will be deposited in a community Google Folder – PSA 2025 VHSA Community Folder
Once assets are in the community folder, they are free for you to grab and use.
A quick note on your assets:
- models will be plain – no materials/textures
- Each asset (blend file) will have a proper name like this…
- filename: lastname_modeltype.blend example: Bohmann_StopSign.blend
- and be saved as separate files
- Additionally, one additional file which will be a jpg render of all five assets on a plane with materials
- filename: Bohmann_assets.jpg so we can see what the assets look like.
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You will select items you need or want to build your animation. Once you take them, they are yours to modify and change. Don’t complain if you don’t like the modeling.
From the assets, you will assemble a PSA on the dangers of distracted driving. There are many stylistic approaches you can take for your PSA. Good PSA’s have three qualities in common:
- Gets the audience to pay attention
- Message is clear and easy to understand
- Message is supported by facts about the issue
The audience understands how others are affected by the issue -( the impact on others )
This Paper 5 pack will be your pre-production planning. When I see your sketches, I’ll approve you to move your designs into production models. Some of you are ready to model now.
11:55 Lunch
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12:25 Independent Reading
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12:50 Break
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1:00 Production Time and Guided Support
1:50 Dailies
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Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive