Class hours: 10:05 – 2:45
Mr. Bohmann | wbohmann@ewsd.org
10:05 Today’s Notes & Attendance

Welcome Back – Week 23 Part Deux – Wacky Wednesday
- Call Backs for Mx. Yopp (1pm): Braden & Zander
- Short Week this week – SkillsUSA practice continues on Thursday with deliverables for Friday 12:55pm
- We have a round a visitors on Thursday at 11:30pm
- March 8th: – VSAC College Pathways event at UVM for students & families
- March 11th: -Hiring Fair in the Library from 11:30 – 3:00 for both summer and full time positions
- March 20th: Step-Up Day for new and returning CTE students – No CTE school for seniors but you may have EHS classes if you are an EHS student
- March 21st: Inservice – No School for Students
- April 3rd: National Technical Honor Society Induction at the EHS/CTE Auditorium 6:00 pm
- April 8th: SkillsUSA Competitions
10:10 Mail Check

10:15 PSA Project – Vermont Highway Safety Alliance

Our current “big” project is the PSA for distracted driving for the Vermont Highway Safety Alliance.
What: Create a 25 second YouTube video on the dangers of distracted driving.
This is a PSA – Public Service Announcement.
Contest Deliverables
The goal is to produce a video that will engage new drivers and highlight the dangers of distracted driving. We will make ours a 3D Animation. This will be an individual project with a community approach. We have a community folder where you are going to create your models. Each of you will be responsible for creating five assets that will be modeled in Blender. Everyone will be responsible for a road sign and a car.
Assets will be deposited in a community Google Folder – PSA 2025 VHSA Community Folder
Once assets are in the community folder, they are free for you to grab and use.
A quick note on your assets:
- models will be plain – no materials/textures
- Each asset (blend file) will have a proper name like this…
- filename: lastname_modeltype.blend example: Bohmann_StopSign.blend
- and be saved as separate files
- Additionally, one additional file which will be a jpg render of all five assets on a plane with materials
- filename: Bohmann_assets.jpg so we can see what the assets look like.

Modeling – Hard Deadline of Monday, March 19th (no exceptions)
Now, what are you waiting for – start modeling!
10:50 Break

11:00 Rigging with Bendy Bones
Bendy Bones are pretty much what they sound like – Bendy! Let’s make a proof of concept. I then have an assignment for you, which will be a project for you to practice another Principle of Animation: Appeal.
Appeal in animation is taking a character’s personality, silhouette, design and adding a strong sense of appeal so that we are drawn to the character (or repulsed by it) This can be accomplished through movement, expression and design choices like color and texture. Appeal is what creates empathy and personality with animated objects.
Bendy Bones require at least 3 bones. The middle bone will be applied to the bendy properties. To make the bones bend, we need to change the type of bone in the bone display menu to B-Bone. Which is a box like bone (stands for Bendy Bones).
- The bone on the ground plane will be the base bone.
- The bone at the top will be the top bone.
- We can scale the size of the bone handles using Alt / Control / Shift / S
- The top bone will not be a deforming bone and we will clear the parent
- The bottom/base bone will not be a deforming bone
- We’ll add an bone constraint to the body and have it “Stretch To” the top bone.
- On the bendy bone (body) we can add 32 segments and set the start and end handles to absolute
- Start Handle will be the base bone
- End Handle will be the top bone
- Parent object to the armature with automatic weights

Bendy Bones – Animation Project – option 1
No One likes doing dishes, except for your sink’s sponge. Create an animation using bendy bones applied to your sink’s sponge. Think about the texturing of your sponge and the sponge’s excitement to go in a clean up those dirty dishes. Use the Bendy Bones to show off the sponge movement.
Bendy Bones – Animation Project – option 2
You are the new production manager for Vermont Lip products. Create an animation of a lipstick tube revealing your product and then have your product fail after it gets too far out of the tube – using Bendy Bones.
For either choice, mise en scene is important. So is lighting and your camera work. We’ll set the animation minimum limit to 5 seconds. There is no max. This project is due Wednesday – 11am. Quality animations will make it to Insta and hallway TVs for showcase.
Filename: BendyBones.mp4
11:55 – 12:25 Lunch

12:25 Independent Reading

12:55 Production Time and Guided Support
Current Assignments:
- 2D Walking Animation
- Asset Modeling
- Bendy Bones Animation
1:20 Break

1:40 Dailies

Dailies can be placed in the CAWD2 Dailies Folder on the CAWD2 Public Folders drive