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Monday, May 11th

Monday, May 11th

Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

  • Welcome to Week 31
  • Unity Certified Artist Certification – June1st
  • Welcome to the GAWD2 Game Studio
    • The next several weeks we’ll be making games
    • This week I’ll be a guide on the side – I’m working a curriculum project this week
    • You’ll get 3 Questions you can ask me – choose wisely
  • The Golden Rule of Sprints: A beautiful game that doesn’t work is a painting; a simple-looking game that plays well is a masterpiece.

10:10 GAWD2 Team Game Challenge

Over the next five days, your team is going to make a game together. Together means you are all working together, communicating and achieving something better than you could accomplish on your own. Working in teams is the real world. Working on a high functioning team is very rewarding and doesn’t feel like work.

As a team you will:

Step One: Select a one button game that your team thinks it can make from the one button game proposals from your group Or Create a New Idea

Game TitleOverview
Only Up to HereVarious types of bottles and cups will be placed in front of you. Various liquids with different types of density (will be listed), you have to pour the liquid into the bottle/cup but only up to the dashed line that specifies the limit, which is different every time.
Hitmaker IIPlayers will face off against each other and must hit the notes when they reach the middle of the track in order to score “Hits”
Galaxy Blaster2D game set in space where enemies move and your shoot them down. Think Thunder Force or Defender for Atari
CaptureNavigate a pitch-black hallway using sound cues and a Polaroid camera as your only source of light and defense.
Cavernous CrazeThe game is a simple 8 bit mining themed clicker game utilizing left click or spacebar with a fun twist!
StrongholdKind of like a rhythm game – Attacking will only happen once per letting go of the button, and can only block for so long, Fail to block or attack take damage and die
Just Keep PushingA block is in front of you that you need to push, if you stop pushing for even a millisecond, a wall of spikes behind you will stab you, ending the game

Step 2: Define Roles

Suggested Roles (You will probably have more than one!)
Time Keeper
Trello Board / KanBan Manager
Marketing / Communications Lead / Business Manager
Lead Programmer (The Architect)
Technical Artist / Tool Builder
Environment Artist / Level Designer
Asset Artist (2D/3D)
Sound Designer & Composer
UX/UI Designer (User Experience)
Producer / Project Manager
Quality Assurance (QA) / Lead Tester

StudentPreferred Tasks / Skills
MJmake & create assets, project and file management, sound design
Lionproject management, talking to others, testing, asset creation, some programming
Sylviesprites, level design/layout and 3d modeling(not characters though)
Collinasset creation, drawing, organization, animation
Sebastianidea creation, world building, game testing, some programming
Jacobart design and programming

Step 3: Determine a simple way to organize yourselves

I’d suggest a Do, Doing, Done Trello board approach. Use white board with sticky notes or go digital. How will your team share files and ideas. You may use GAWD2 Public or a shared Google Drive.

Step 4: Review the following deliverables so you know when your game project is complete

To be successful as a team, you need to know the deliverables:

  • One Game Design Document (Here is a template). It’s just a template – you can expand!
  • A playable game (prototype is fine) in Unity IDE or published to Unity Play
    • Win Conditions
    • Lose Conditions
    • Restart
    • Home Screen with Game Title
    • Play Button that opens the game
    • Credits Button that opens Credits Screen (credits list roles of all team members)
  • A short video trailer of game play to show off mechanics – Promo Reel
  • One round of game testing with GAWD 1 and/or staff members
    • Testing Summarized in Google Doc with planned solutions (you don’t actually have to fix)
  • Project Due Date: Tuesday, May 19th – 11:30AM
    • A representative will share the story of the team
      • Process
      • Successes
      • Challenges
      • Organizational Strategies
      • Game Overview
      • Sample Gameplay (in the form of a video Trailer)
      • and….. We will see and play your game – on one of your computers for from Unity Play!

Today – Come up with team name, determine your game, define your roles, organizational strategies and identify who will be giving the Pitch at 1pm today.

10:50 Morning Break (10 minutes)

11:00 One Button Team Project Continued….

11:55 Lunch

Creative Commons Attribution 4.0 – Animal Style Burgers from In-n-Out

12:25 One Button Game – WorkSession

1:00 The Pitch

1pm Deliverable: The Pitch – Pitch your game to me – as the investor. The pitch will be delivered via Google Slides to include:

  1. The Hook – which is your one sentence elevator pitch with your game name
    • ex. Firewatch is a first-person narrative mystery set in the 1989 Wyoming wilderness. You play as Henry, a man who has retreated from his complicated life to work as a fire lookout, where your only connection to the world is a handheld radio belonging to your supervisor, Delilah.”

    2. The Core Mechanic – What makes up your core mechanic? Why is it fun? How does this core mechanic handle game feel

    3. The Visual Identity – specifically the Art Style – describe what the game looks like

    4. The Win / Lose Conditions – a game is not a game without a goal, so clearly define what winning and losing looks like.

    5. Project Scope – in a one-week sprint, this is the most important part. You’ll need to prove the group can actually build the project. So What is the simplest version of the game your team can deliver?

    Save The Pitch as a .pdf. Filename: GameStudioName_ThePitch.pdf. Drop in Dailies!

    1:10 Afternoon Break

    1:25 Speed Design

    1:45 Independent Production & Guided Support

    • Illuminated Rocky Path – Due Friday, May 15th (showcase at 11:30am)

    2:10 Dailies

    2:15 Independent Reading

    book covers

    2:40 Dismissal

    GAWD Instructors:

    Matt Cronin

    Will Bohmann

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    A little about GAWD:

    Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

    Students continue at:

    University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

    Students find careers at:

    Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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