Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org
Notes
- Skills Day!
- English right after Lunch
- Pay attention to deliverables set on the dayplan for Animation(GAWD2) and Game(GAWD1)
- Pinball Prototypes (on Paper) due Friday for me to view
10:05 Attendance and move to GAWD1
10:10 Game / Animation Design and Competition


The Inconvenient Portal
Overview: A character is trying to get from Point A to Point B, but a second character (“a mischievous helper”) keeps opening new portals that lead to inconvenient or ridiculous locations.
Constraints: The animation must end exactly where it started (a “loop” feel)
Characters: At least two where one character is “Goal Oriented” and the other character is the “Chaos” one
Judging: Criteria will be based primarily on the Principles of Animation with visual effects and sound effects secondary.
Scaffolding: Each week your team will tackle a project milestone with a set of deliverables. The goal will be to show your progress and development each week. A good plan is essential!
Time: This is your final prompt. You will have until April 16th
Link to the Design / Skills 2026 Animation Challenge
Week 24/25 Milestone and Deliverables
To be submitted on Friday – March 27th (11:30am) to your Week 25 Folder:
- Character Turnaround Sheet: A single landscape document showing all characters side-by-side in a neutral T-pose or A-pose from the front and side with their names and materials
Filename:Turnaround.PDF - Blocking Animatic (video): of static still images (taken from the storyboard) modeled (in Blender) or drawn (2D group) that is organized as the key /poses/blocking shots. Your blocking animatic should take in consideration camera angles, camera shot types, transitions between scenes. Your animatic should be free of materials. Think of the animatic as the preliminary version of your animation showing your story and shots in order. Nice Example from Wes Anderson’s Grand Budapest Hotel
Filename: Blocking.mp4 - SoundPalette(Library): Saved in a folder with a .mp3 audio sampler of sounds. You are required to have a one minute sampler that includes….
- Ambiance (room tones, exterior backgrounds)
- Sound Effects / SFX
- Dialogue (if there is any)
- Music
- Filename: SoundPalette.mp3
- SoundPalette sampler that is shorter or longer than one minute will be penalized
- You do not have to include every sound you plan use in the audio sampler
On Friday – Each Team’s Executive Producer/Director will share an update of their work from this week.
10:50 Morning Break (10 minutes)

11:00 Design Competition Continued….

11:55 Lunch
12:25 English with Mx. Yopp

1:10 Afternoon Break

1:25 Production Block We have the following projects:
PSA
First Looks PSA Highway Safety Alliance Monday, 12:45PM – this should be the first version of your project with audio, sound effects, camera work and lighting. Facts need to be included. Don’t worry about the duration – we’ll get that in second looks
Second Looks PSA Highway Safety Alliance Tuesday, 11:45PM -This should be an EEVEE render that is a tighter version of your PSA. Second looks should include materials, sound AND your facts, figures and be just about complete
Final PSA Screening in class – Wednesday
We will submit the PSA per instructions in the contest guidelines
On Wednesday, March 18th, you will show your final render PSA to the class for your grade.
Deadline: 12:05pm.
Pinball 2D
Select a Theme for your pinball game board. Design a shape and placement of bumpers, ball launch, etc… Start on paper for rapid prototyping. Paper designs are due to Friday – don’t overthink. Shapes are fine. But do know your theme (space madness, grumble volcano, city hunter).
2:10 Dailies

2:15 Independent Reading

2:40 Dismissal

