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Tuesday, June 2nd

Tuesday, June 2nd

Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

J U N E

  • TODAY Tuesday – Alpha Testing with each other –
    • Be Realistic – gray boxing and gameplay & hit the deliverables
  • Wednesday – Beta Testing with other classes (GAWD 1)
  • Thursday –Game Showcase with other classes (PreTech, DCM)
  • Friday – game presentations/publishing and end of Academic Year!
  • All work due Friday June 5th at End of Day (School day – 3:30)

10:10 UNITY IRC Review / Game Dev / Survey for Emmy

On Friday morning each Game will make a short presentation about their game. Google Slides might be the easiest way for you to organize yourselves. However if you want to make a website, google site, wix site, PDF, video,….. you decide.

Your presentation will include:

  1. Name of your Game
  2. Description & Overview of the Game
  3. The core game mechanic
  4. The inspiration for your game
  5. Challenges you faced when creating your game (try to explain)
  6. Feedback you received during playtesting and summarized
  7. What you are happy about or what you learned/improved on
  8. What’s next (If you continued to develop your game, what would you do) to bring it to market

You are encouraged to use screenshots, code examples, pics.
Pro Tip: Less words makes for better presentations!

It’s casual – just share what you learned!

Each Presentation will kick off with your Video Game Trailer. What’s in a video game trailer?

  • Length: 25 seconds. Your trailer must feature quick-cut editing, high-energy transitions between gameplay clips to keep the viewer engaged. Maybe consider using After Effects!!!
  • File Name & Format: TeamName_GameTrailer.mp4
  • Game Title: The trailer must open with a clear, stylized title screen featuring the name of the game.
  • Gameplay Descriptions: Use lower-third text overlays during gameplay clips to briefly describe key features or mechanics (e.g., “Explore 8-bit worlds,” “Unlock epic power-ups”).
  • Text: Readable, free of typos, good contrast
  • Audio: Must include an audio track. This should feature engaging background music and/or game sound effects that match the fast-paced editing.
  • The Hook: End your trailer with a strong final hook or call to action (e.g., a release date, a dramatic cliffhanger, or a “Play Now”)

GAWD Studio Game Final Deliverables

Deliverables:

In the process of building your game, you will use a Trello board to track and share your progress. Each week there will be updates from you or your game team on the status of your deliverable. If you work alone, you will provide the update.

Every game will have a Trello board. It will count as 100 points. You’ll earn full points for being detailed and less points for less detail!

Every game will have a Game Design Document. It will count as 100 points. You’ll earn full points for a nicely well thought out document with no typos, errors and grammatically error free. I’ll provide you with a template. Have someone proofread your work.

Every game will be tested to provide user feedback. That feedback will be collected with a Google Form. It will count as 100 points. – You are encouraged to summarize your feedback and identify actionable steps when you share your presentation.

Every game will be scored for playability. It will count as 100 points. If we can play it and the game has some objective with Win / Lose conditions you may earn up to full point value.

Every game will be published on Unity Play or as .exe game. It will count as 50 points. Full credit for publishing, no credit for not publishing.

Every game will is required to have a Home Screen and a Credits screen in addition to the game play. It will count as 100 points. The nicer the UI and the inclusion ( game over, score, health, damage and other UI elements) is desirable. However, an effective UI is what you are after.

Game Salesperson. You are the ambassador for your game. As game ambassador, you can earn up to 50 points for being able to speak about and sell your game to others. This can be demonstrated when telling others about your game. Your video game trailer will also be part of this deliverable. See Video Game Trailer requirement above.

Total points: 600 points!

All Games must be complete for grading on Friday, June 5th

If you are not here on Friday, you will make your presentation on Monday.

10:50 Morning Break (10 minutes)

11:00 Unity IRC Certification Exam

I’ll give you the access code. When you are done, work quietly preparing your game for internal testing this afternoon.

11:55 Lunch

Creative Commons Attribution 4.0 – Animal Style Burgers from In-n-Out

12:25 Game Testing

Alpha Testing – CAWD Game Studio

software cycle

Internal Game Testing – we are testing games this afternoon – whatever you have – to get some really good info on what is going on with each of our game.

I’ll give you 10 minutes to prepare your game and your questions (if you have not finalized your questions then this is a good opportunity to try some questions out with your testers.

Tuesday (today) Testing Rotations – Alpha
We’ll do several rounds of testing for feedback. Remember to be an ambassador for your game and get feedback with your questions.

Wednesday – Testing – Beta
First year CAWD students will join us from 11-11:35am for game testing. You’ll need your questions and to be a good ambassador for your game.

Review your feedback and work to tackle the areas that need fixing.

1:10 Afternoon Break

1:25 Speed Design

1:45 Independent Production & Guided Support

2:10 Dailies

2:15 Independent Reading

book covers

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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