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Thursday, December 5th

Thursday, December 5th

Class Hours: 9:40 – 2:05
Mr. Cronin
Mr. Bohmann

Notes

  • We will be having two visitors today at 10:30. Assistant CTE Director Dickinson, and Superintendent Cobb. When they visit please be ready to answer any questions they have about what you are doing, etc.
  • Quiz tomorrow – make sure you are studying.

Example Files

9:40 Attendance and Article

9:45 “The Challenge” Production

theChallenge
  • Get your Pre-production packet complete / turned in / checked off.
  • Once checked off move directly into building the assets you will need for your animation.

10:25 Cawd Study Group

  • Shamir
  • Cahill
  • McDivitt
  • Oliver
  • Davis
  • Nico

10:45 Break (15 Minutes)

11:00 Morning Unreal Content

unrealEngineUE4
  • Music with Mr. Cronin
    • A song to start when the game starts
    • A victory song to play when we reach the top
  • HUD (Heads Up Display) work with Michael
    • “Run!” on screen graphic when Killz is chasing you.
    • “Rest…” on screen graphic when Killz is temporarily paused.

Mr. Cronin’s reference files:

Michael’s reference files:

  • killzCode
  • levelCode
  • powerupCode

12:10 Lunch (30 Minutes)

12:40 Attendance and Article

12:45 Speed Design

Speed Design

1:10 Wednesday / Thursday Illustrator Project: VTC Knight

Today we are going to work on layering different digital assets we create. If we take a look at the night above and break it down into shapes, you will find that it really isn’t that complicated.

We are going to ignore the text. I want you to build a vector version of the knight / sword / shield.

Let’s think about the main areas, and what where we can overlap assets:

  • The left (stage left) arm – create the metal color and then create separate black elements to go on it.
  • The helmet – same thing.
  • The sword – same.
  • The shield, tassel, and tunic would be created with a large green ( or black) shape, then creating separate black (or green) design elements to layer on top.

The goals for this project are:

  • Continued practice of the tools in Illustrator / Getting used to the interface.
  • Working to layer design assets (that may be simple shapes) to create a detailed final product. Don’t get overwhelmed in the process, as soon as the lightbulb goes off over your head you will find that complex designs are actually rather simple!
  • Practice exporting and creating a final .png.

Save your file as “(lastname)Knight.png” and upload to your “week_14” folder.

2:00 Dailies

2:05 Dismissal

Cawd Instructors:

Matt Cronin

Will Bohmann

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A little about Cawd:

Serving high school students interested in Computer Animation, Game Design, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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