Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org
Notes
- Congratulations NTHS New and Returning members!
- Pay attention to deliverables set on the dayplan for Animation(GAWD2) and Game(GAWD1)
10:05 Attendance and move to GAWD1
10:10 Game / Animation Design and Competition


The Inconvenient Portal
Overview: A character is trying to get from Point A to Point B, but a second character (“a mischievous helper”) keeps opening new portals that lead to inconvenient or ridiculous locations.
Judging: The judge will be evaluating the following categories:
| Criteria | Points |
|---|---|
| Animation – Overall Visual Quality and Render | 200 points |
| Background, Staging & Camera work | 200 points |
| Deformation & Animation Principles | 200 points |
| Modeling and/or Drawing | 100 points |
| Texture, Lighting, Visual Effects | 100 points |
| Sound Design | 100 points |
| Story / Appeal | 100 points |
| Total | 1000 points |
Time: This is your final prompt. You will have until April 16th – UPDATE – APRIL 15th – 11:30AM (Wednesday). A judge will be reviewing your work.
Link to the Design / Skills 2026 Animation Challenge
Week 27 – Deliverables
To be submitted on Friday – April 10th by Noon to your Week 27 Folder:
You will not be presenting work to the big group this week.
Last week each animation team shared the “first looks” of the solution animation to the “Invconvenient Portal” challenge. Reviewers had the opportunity to share feedback on the clarity of your story, the portals, the mischievous character and the animation itself. Hearing feedback from others is crucial to revising and improving your quality of work. First Looks does not equal Final Product.
Carefully review the following deliverables as this week the aim of our Skills project is to fix/address issues in a before / after model.
Step 1
- Evaluate feedback / areas to improve from your feedback forms
- Pick 3 elements which you as a team think are the most important.
- Document the 3 problems, You must document the problem as an MP4.
- (video documents the problem – then shows the solution)
- Bring into Premiere and use text to demonstrate the issues. Make sure we can read the text and that it looks professional. Show us the issues that people are talking about in the feedback and then the changes(after) that you made.
BEFORE/AFTER of the issue, BEFORE/AFTER of the issue, BEFORE/AFTER of the issue,- Filename: Feedback_Fix.mp4
Step 2
- Create your Second Looks video. This second looks should be a step up from last week and should be the full animation that incorporates all the improvements by using the feedback from your testers. Your Second Looks video will be rendered in EEVEE with all audio and materials synced. The goal of the second looks video is to be nearly done.
- Is your story clear?
- Why are portals opening
- Is your character mischievous?
- Does animation look smooth / are you using any of the 12 principles of animation
- Do your characters have emotion? Do we care what happens to them?
- Do you have a perfect loop?
- Filename: Portal_SecondLooks.mp4
When you finish all deliverables – your team might consider gathering more feedback on your Second Looks video as you prepare for next week.
Most major studio movies are tested two to three times through formal test screenings before release, though some high-stakes films may have more. These screenings allow studios to gauge audience reactions and make adjustments to the edit, sometimes even changing the ending or cutting scenes based on feedback.
10:50 Morning Break (10 minutes)

11:00 Design Competition Continued

11:55 Lunch
12:25 English with Mx. Yopp

1:10 Afternoon Break

1:25 Independent Production Time / Guided Support / Passion Project Time
- Environmental Design Run Through – Monday, April 13th
2:10 Dailies

2:15 Independent Reading

2:40 Dismissal

