Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org
Notes
- Skills Day 2
- English right after Lunch
- Pay attention to deliverables set on the dayplan for Animation(GAWD2) and Game(GAWD1)
- Each week we’ll divide up the Design Competition between the two dayplans.
- Create a new project in Unity Hub (2D). Name it ZipTown. Do this before going next door!
10:05 Attendance and move to GAWD1
10:10 3rd Quarter Game / Animation Design and Competition Kickoff


The Hand Off – Due Friday at 11:30am.
Consider this week a “Technical Stress Test.“ You are building your team’s pipeline. We are focusing on Interaction. If you can’t make two characters pass an object convincingly, you won’t be able to tell a 60-second story – so let’s start here.
Your work should focus on setting up your team’s workflow and organization. I want you to figure out your roles, how you plan to communicate and how you will move files between each other.
The Hand Off – Week 20 Deliverables
Goal: Character A must pass a physical object to Character B. This will test weight, physics, and character interaction without a complex plot.
The Deliverables:
PreProduction – The Character Bible: Create a single page PDF showing both characters side by side. It must include a “size comparison”, front and side views of each character as well as a color palette. This character bible will ensure you all are in agreement on what the characters look like. Professional example
Filename: characterBible.pdf
Production – 5 Second Loop (120 Frames) minimum: A finished animation where character A hands and object (a heavy bowling ball, slippery fish or a delicate egg…. you get the idea) to Character B. Your team can choose the project. Render in EEVEE. Leave enough time for lighting and materials – can be basic at this time.
Filename: handoff.mp4
Team Name: Your team will need a team name – you’ll be asked on Friday when you present your work what your team name will be.
| If it helps, I’ve included a “Hand Off” plan below to get your ideas rolling |
|---|
| Character A:________________________ Character B:________________________ The Object_________________________(ballon, bowling ball, etc…) The Conflict (ex, character A doesn’t want to let go, object is too heavy…) Description of Conflict__________________________________________________ |
10:50 Morning Break (10 minutes)

11:00 Design Competition Continued….

11:35 Skills Design Share-Outs
Let’s take a look at your deliverables!
11:55 Lunch
12:25 English with Mx. Yopp

1:10 Afternoon Break

1:25 Unity – Game Creation

Let’s make a game. It is going to be called ZipTown. It will be a 2D game.
Our core mechanic will be driving.
Our core game loop will be to pick-up food items and people, moving from level to level
Our Goal Today will be to use Unity’s Input System to steer and move our vehicle. Gray boxing will be our starting point.
- Input refers to how the player tells the game what to do
- Unity can listen for player input (if a key is pressed)
- We’ll use the new input system (which is the default)
if (I'm tired)
{
I'll go to be early;
}
if (specific key is pressed)
{
Move the car accordingly;
}
Variables / If Statements and Time.deltaTime
if(Keyboard.current.wKey.isPressed)
{
move = 1f;
}
1:50 Independent Production & Guided Support
- Rigged Character Poses – Due Today
- Moods Demonstration – Wednesday, February 11th
- Staging – Wednesday, February 11th
2:10 Dailies

2:15 Independent Reading

2:40 Dismissal

