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Friday, January 23rd

Friday, January 23rd

Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org

10:05 Today’s Notes & Attendance

  • Today is a B day – MJ afternoon class
  • Collin – PE at 2pm today
  • English is back on today
  • Rube Goldberg Project Details for your reference

10:10 Bird on a Swing

Yesterday we made two scene (1. Bird Bounce and 2. Tree with a single vert). We demonstrated several principles of animation: Squash & Stretch, Overlapping Action (drag) and Anticipation.

Using the graph editor helps make the animations look more natural. For today, let’s look at adding our Bird to a swing and animating the swing. What we do in class, you can then extend to your tree and bird. We’ll work by importing one of my models found here to your bird file.

To help with the swing and to get the right movement, we’ll add an armature to the swing. Then, we’ll add the bird.

The trickiest part of this whole scene will be to get the parenting of the bird correct. If there is time this morning, we’ll animate our swing and add some animations to the bird including some drag! – just like we did yesterday.

Parenting your character to your swing:

In Object Mode:

  • Select your character
  • Shift and select your armature
  • Switch to pose mode
  • Your character should be selected, shift and select the bone you want to parent to (in our example we chose the bottom bone)
  • Switch back to Object Mode
  • Control + P and then choose “bone”

Now, if all has gone well, we’ve created a bird we set up the swing and we have some animation of the swing to clean up and take care of. We’ll use two types of rotations:

  • Median Point
  • Individual Origins

Assignment

Using the Bird model you made and the tree you made, incorporate what we did today (bird swing) into a new scene.

Deliverable:

  • Bird Swinging from a Tree Swing (tire swing, rope swing, traditional swing)
  • Loop animation to run for 120 seconds total
  • Set up a nice attractive scene
  • Render in EEVEE. BirdSwing_LastName.mp4
  • This project is due on Thursday, January 29th.

10:50 Morning Break (10 minutes)

11:00 Portfolio Work Session by request 🙁

11:55 Lunch

Creative Commons Attribution 4.0 – Animal Style Burgers from In-n-Out

12:25 English with Mx. Yopp

Word Cloud of literacy terms

1:15 Portfolio Presentations

During your presentation you will can address the following prompts:

  1. Walk us through your portfolio / What inspired the design of your site?
  2. Discuss your design inspirations and/or challenges
  3. What are you most proud to show us from your portfolio?
  4. What area would you like to improve with your website?
  5. Share one of your fun facts
  6. What are your plans for this portfolio and for next year?

Feedback – Feedback is crucial to improving and revising our work. Feedback is sometimes harder to give than to receive. Good feedback is specific. Use your best handwriting.

1:50 Independent Work / Assignments

  • Portfolio adjustments (I will not open to grade until Monday at 3pm)
  • Careers in Animation – Due Monday
  • Bouncing Ball Animation – Due Tuesday
  • Bird Swing Animation – Due Thursday

2:00 Afternoon Break

2:10 Dailies

2:15 Independent Reading

book covers

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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