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Friday, March 6th

Friday, March 6th

Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org

Notes

  • Skills Day! 11:35 Deliverables Due
  • English right after Lunch
  • Pay attention to deliverables set on the dayplan for Animation(GAWD2) and Game(GAWD1)
  • Friday Clean Up – Desks are looking wild – we will remedy today

10:05 Attendance and move to GAWD1

10:10 Game / Animation Design and Competition

Animation

The Inconvenient Portal

Overview:  A character is trying to get from Point A to Point B, but a second character (“a mischievous helper”) keeps opening new portals that lead to inconvenient or ridiculous locations.

Constraints:  The animation must end exactly where it started (a “loop” feel)

Characters: At least two where one character is “Goal Oriented” and the other character is the “Chaos” one

Judging: Criteria will be based primarily on the Principles of Animation with visual effects and sound effects secondary.

Scaffolding: Each week your team will tackle a project milestone with a set of deliverables. The goal will be to show your progress and development each week. A good plan is essential!

Time: This is your final prompt. You will have until April 16th

Link to the Design / Skills 2026 Animation Challenge

Week 23 Milestone and Deliverables

To be submitted on Friday (11:30am) to your Week 23 Folder before any animation work begins:

  1. The Pitch: A 3-4 sentence summary. “Character A is trying to [Goal], but Character B keeps [Portal Action], resulting in [The Twist/Ending].” Save as PDF.
    Filename: ThePitch.pdf
  2. The Character Bios: Completed worksheet for both characters. Make a Copy, save as PDF. CharacterBios.pdf
  3. The Storyboard: A 6-to-9 panel board (maybe more) showing the beginning, the Portal “Incidents,” and the final resolution / loop back to the beginning. You can use the GAWD Storyboard templates. Upload to your folder after scanning as PDFs.
    Filename: Storyboard.jpg or png or pdf
  4. The Color Swatch: A digital palette (hex codes or color blocks) showing the characters and the portal colors. Be sure to identify which character gets which colors.
    Filename: Color Swatch.pdf
    • For Example: Instead of just picking “pretty colors,” your team might consider the Visual Contrast between the characters and the portals.
      Character 1 Palette: (3 main colors)
      Character 2 Palette: (3 main colors)
      The Portal Glow: (One high-contrast “Action Color”)

On Friday – Each Team’s Executive Producer/Director will share the pitch with a description of the different characters, the setting and intended colors that will be used for the character and portal. Storyboards do not need to be presented but will be due as a deliverable.

10:50 Morning Break (10 minutes)

11:00 Design Competition Continued…

11:55 Lunch

Creative Commons Attribution 4.0 – Animal Style Burgers from In-n-Out

12:25 English with Mx. Yopp

Word Cloud of literacy terms

1:10 Afternoon Break

1:25 Skills/Design Production

1:45 Independent Production & Guided Support

  • PSA Storyboards and begin blocking – Animatic is next Wednesday
  • Design / Skills work for Game / Animation

2:10 Dailies

2:15 Independent Reading

book covers

2:40 Dismissal

GAWD Instructors:

Matt Cronin

Will Bohmann

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A little about GAWD:

Serving high school students interested in Gaming, Animation, and Web Development in North Western Vermont.

Students continue at:

University of Vermont Ringling School of Art and Design Northeastern University Rochester Institute of Technology Concordia University

Students find careers at:

Dealer.com Union Street Media Rovers North Prudential Investments DockYard
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