Class Hours: 10:05 – 2:40
Mr. Bohmann | wbohmann@ewsd.org
Notes
- Skills Kickoff Day!
- English right after Lunch
- Pay attention to deliverables set on the dayplan for Animation(GAWD2) and Game(GAWD1)
- Each week we’ll divide up the Design Competition between the two dayplans.
10:05 Attendance and move to GAWD1
10:10 3rd Quarter Game / Animation Design and Competition Kickoff

First we are going to introduce the two tracks – Game and Animation
Both of Game and Animation Tracks will have weekly deliverables, with a Thursday April 16th presentation of all work. Friday the 17th of vacation will be a recoup day. Then you start a week vacation.

Congratulations on choosing the Animation Design Competition. You and your partner(s) will be working on a culminating project with deliverables each week.
Your nine week project will take you through the animation pipeline from pre-production through post production. The end result should be a very polished animation that meets the prompt given.
So…What is the theme/prompt? I’m not telling you until next week! Until then, you will begin our first project – called The Hand Off – Due Friday at 11:30am.
Consider this week a “Technical Stress Test.“ You are building your team’s pipeline. We are focusing on Interaction. If you can’t make two characters pass an object convincingly, you won’t be able to tell a 60-second story – so let’s start here.
Your work should focus on setting up your team’s workflow and organization. I want you to figure out your roles, how you plan to communicate and how you will move files between each other.
The Hand Off – Week 20 Deliverables
Goal: Character A must pass a physical object to Character B. This will test weight, physics, and character interaction without a complex plot.
The Deliverables:
PreProduction – The Character Bible: Create a single page PDF showing both characters side by side. It must include a “size comparison”, front and side views of each character as well as a color palette. This character bible will ensure you all are in agreement on what the characters look like. Professional example
Filename: characterBible.pdf
Production – 5 Second Loop (120 Frames) minimum: A finished animation where character A hands and object (a heavy bowling ball, slippery fish or a delicate egg…. you get the idea) to Character B. Your team can choose the project. Render in EEVEE. Leave enough time for lighting and materials – can be basic at this time.
Filename: handoff.mp4
Team Name: Your team will need a team name – you’ll be asked on Friday when you present your work what your team name will be.
| If it helps, I’ve included a “Hand Off” plan below to get your ideas rolling |
|---|
| Character A:________________________ Character B:________________________ The Object_________________________(ballon, bowling ball, etc…) The Conflict (ex, character A doesn’t want to let go, object is too heavy…) Description of Conflict__________________________________________________ |
10:50 Morning Break (10 minutes)

11:00 Design Competition Continued….

11:55 Lunch
12:25 English with Mx. Yopp

1:10 Afternoon Break

1:25 Speed Design

1:45 Independent Production & Guided Support
- Rigged Character Poses – Due Friday
- Moods Demonstration – Wednesday, February 11th
- Staging – Wednesday, February 11th
2:10 Dailies

2:15 Independent Reading

2:40 Dismissal

